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Re: Honestly, you guys shouldn't be complaining at all
This thread is pretty much bait that we've heard time and again. Not everyone agrees on what's balanced or what's fun, but everyone wants to have a good time in a game most of us are r…6 -
Re: What if hexes grew brighter over time?
Wouldn't this be a good thing? You would have survivors be surprised by a sudden exposed status early in the game, it would be stealthy at first and then serve it's purpose if it didn'…3 -
Re: Basement stairs
It's been addressed by the Devs in the past, they aren't going to do anything about it due to it being a dangerous place to go. Don't want to get blocked in? Don't go to the basem…2 -
Re: How are Moris balanced?
Not everything has to have an exact and opposite equal to maintain balance in the game. Everything plays off of each other and everything effects everything else in an intertwined web of mechanics, r…1 -
What if hexes grew brighter over time?
What if hexes started out as dull totems and grew brighter over time? Or maybe they had thick entity style smoke surrounding them that gradually lessen the more time that passed? (If a dull totem has…11