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Re: What’s the appeal to fnaf exactly?
The novelty of the gameplay and concept, coupled with the jumpscare focus served to bring streamers in on day one. FNAF made for a great "reaction" game, and the younger generations don…-1 -
Re: Why didn't BHVR want Springtrap to be a stealth killer?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3935114#Comment_3935114 None of that game sense matters when a survivor tells their buddies you are heading to their side of the map.1 -
Re: Why didn't BHVR want Springtrap to be a stealth killer?
Stealth killers are all on the weaker side, because voice communications (which the game was not built around the expectation of) neuter their stealth capabilities and more skilled survivors require …-3 -
Re: Licensed Character Ideas
I'll only list stuff that is big or important enough that it could feasibly be on the radar, and only list the characters in situations in which it wouldn't be obvious to everyone already. …-1 -
Re: What else we need to nerf in the Ghoul? (Besides autoaim)
The biggest issues are: Just how free the free injury is. They won't be getting rid of that, but it should be nerfed. The speed with which he can vault pallets. How easy it is to break a pallet …-2