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Re: Map design is a problem
Its a god pallet, not an infinite. An infinite involves windows which the killer cannot deal with and the survivor can loop until they block. Pallets can be broken which means that loop is no longer …1 -
Re: Map design is a problem
By that logic, shack is an infinite because shack pallet is so strong. The map has weak pallets and lot of deadzones outside, with stronger stuff inside the houses. It is defiantly weaker for survs, …1 -
Re: Map design is a problem
I think gen speeds are ok. Part of that issue is actually the spawns on some maps. If survs spawn spread out on mothers dwelling, even if your blight you probably cant stop them getting done even if …1 -
Map design is a problem
Does anyone else agree that one of the big main (like over 60%) of the issues is map design? I am not going to ignore any other issues but I do think that one of the biggest is the design of most map…4 -
Re: Deathslinger's pick rate is almost non existent, here are my suggestions to make viable again
Just make him 115, easy.1