Some data on Legion's performance since the Oni update
Comments
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Thanks for the stats Almo they are always appreciated.
I sometimes wonder if they are appreciated though as if it fits what one wants to see they are right but if it doesn't they don't mean anything and should be disregarded.
What it comes down to is trust. If you will never trust the devs no stats will ever matter.
Stats also don't reflect someones fun aftwr a change so there will always be a discussion on that point and tbh no one is right or wrong in that discussion as it will always be subjective to ones personal taste.
I feel the Nurse could do with some stats released after the change not only how well they can do but also how many play her compared to before the change. Many other factors could also be shown regarding travel time without hits, blink misses between all ranks and separated ranks along with them for each platform.
Again the Nurse stats won't show a degree of fun but less people playing may be an indication of that. We could then compare it to the most viable killers like Spirit or Billy to see if those numbers increase. Also add in Trapper since they are in the rift after all so that could account for lower number of any killer.
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I think this needs the disclaimer that comes 50 times with every piece of statistics we get given;
"Conclusions should not be drawn from this data as there are many variables that can affect it."
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I always appreciate stats, because they bring something to look for in the jungle of 1001 opinions, moods and standpoints.
I also think that the new Legion patch was a good one - otherwise I would have still stay away from dbd.
Still, the Legion was nerfed so much with the first Legion patch, that I think that the Legion could need 1-2 small patches.
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Killer x vs Survivor Population. Where is Survivor x vs Killer Population?
Until you change the way you look at your stats, you will never have a fair and balanced game at high ranks.
Nurse being at the bottom after two major nerfs is a disgrace.
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I remember there being a discussion of a Japanese CM that stated only the killer's rank was taken into account. Can you clarify that these statistics represent matches where both the killer and all 4 survivors are of red rank?
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@Almo Are you related to Elmo?
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So a 71.2% kill rate at red ranks is 12/17? How do killer mains continue to say the game is unbalanced? That means the top killer is likely above 75% or close to it. I understand the numbers get some inflation from weird things but damn. 1/4 chance to win as a survivor and yet we have all the advantages and the game skews towards us. 🤣
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Legion is overperforming, more than 50/50. He needs another nerf.
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Both sides getting nerfs *head shacking*.
Also not every killer has the 71.2% kill rate. Some have more, but the most have less. Even the Legion has less under different cirumstances, if you have the stats read completely and not just fly over it for cherry-picking.
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Sigh.
This is getting tiring.
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He does have a point..theres one thing that makes legion the worst killer...care to guess what?
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People will do worse vs them..until they adjust..we see this with every killer change..and release..just look at oni now compared to just a couple weeks ago..people learned he wasnt nearly as strong as people whom ran to conclusions claimed..legion still has 1 fatal flaw that only he and plague share...legion cannot use his power to secure a chase..ever...and plague half the time cant either..however she does have benefits that legion lacks and so shes overall better off
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Length of study is absolutely important to the validity of most studies. Thank goodness the medical industry didn't take your opinion of statistics into account when studying the effects on smoking.
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That's not even remotely the same thing lol
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Enlighten me then instead of calling me out. I was just using one example to make a broad point. I'll continue with that example to keep it simple. If I did a study on a smoker's lungs after 1 month of cigarette use, I might not see any drastic changes. But what if I looked at their lungs after 2 months? 2 years? Then 2 decades? I would finally see that damage was done. Same goes for any statistical study. Longevity matters.
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I can 4K consistently with LeatherFace at Rank 1. Does that make him good? No, it makes me a good player, it means I have the fundamentals down and that if Survivors mess up, I can really hurt them.
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Just a nitpick for everyone here: in every single PVP game I've played the hardest characters to play have the lowest win rates, even if they're good. In League of Legends for example there are characters who historically have abysmal win rate in regular play and still are disgustingly good in pro play.
If Nurse, with her high skill cap, had the same kill rate as a killer like Freddy who is absurdly easy, then we'd have a problem. She most definitely doesn't need a buff. The most that should be done for her is make her more accessible to increase her kill rate for lesser players while making her power level at a high level of play is unchanged, but that's a lot of work and the game has many more pressing issues.
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But yeah, most reasonable people knew that the Legion changes were a net buff. No surprises here.
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You can't keep us legion mains down
We will always figure out how to make our boy kill good.
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Any positive adjustments to Legion would be nice...any at all. Please. The way their being “balanced” is like watching something you care about just bleeding out in front of you slowly.
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Or people were just less likely to DC this month,
I'm just saying, you are making an argument for causation when it could have just been a coincidental correlation that has occured.
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By "this month" I am referring to the month in question, the month after the change.
I was just pointing out that making this argument about the changes making people less likely to DC is faulty as its hard to definitively conclude that the changes to Legion are what caused people to be less likely to DC.
Though one could argue that people were less likely to DC after the changes went live because they saw them as a nerf and felt no reason to DC against an even weaker Killer.
🤷♂️
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So gutting deep wounds, not a nerf? Removing their ability to use perks in conjugation with their most basic ability not a nerf? If I’m not using their power I’m a basic m-1 killer. Just walked around. Billy and Ghostface and just about every other killers powers aren’t flat out muted and numbed by perks or the chase. Since theirs can stand on their own. Legions power is pointless. By the time you stab everyone with frenzy the first two people stabbed are mended and healed up. The way that this is set up, you have to tunnel people down. I wanted to use Legion because I liked their chaotic play style, dash all over the map. But there’s no point. There is a distinction between Legion and every other killer in that Legion uses their base m1 weapon for their ability. No other killer besides Demogorgon uses their base weapon as part of their absolute.
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So Dev really use kill rate to balance?
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That's a super long response that doesn't really address anything I said. I assume good faith posts by Behavior, yes, because I don't particularly have any way to independently verify their results.
I post people don't understand stats because they don't. It's usually in response to people saying things like 70% is 2k on average, showing they fail to understand averages. Or complaining about 3 months vs 1 month with averages. I did mention that the one month might also have outliers, but I would like to see some evidence of that. For example, better killers might've picked up legion this month which would raise his kill rate possibly even if he got worse.
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No, if he is 12/17 then MOST killers (I.e. 11/17) have a higher kill rate than that.
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I've got a bit of experience with fighting games, a genre where you can find Tier List that can be subjective (mainly done by pro players) or more objective (see where each character positions in the major tournaments), and what every competent player will tell you is that Tier Lists matter only when you are optimising every little bit of play.
This, plus the fact that DbD is not a strictly speaking competitive game (meaning that the casual/party component is very much present), should let you easily understand that if Legion ranks 10/16 in killrate what it means is simply that - it doesn't mean at all that Legion is good or bad.
Also they can have a lower kill rate than 9 other killers, but statistically speaking they could easily be above average, depending on the standard deviation (I don't know if that is the case, I'm just saying that those numbers tell you close to nothing about how a killer is viable).
..if you still not believe what I'm saying is reasonable, you should consider that Leatherface has a higher killrate than Legion. In fact, it's higher than Huntress as well.
@Almo thanks for the stats, but I think you know very well that those numbers are not that meaningful - this being said I agree that Legion has improved after this update - they just need three changes:
- don't deplete the whole power gauge on missed hits - 50% is enough. Alternatively, make it replenish a bit faster (not 100% faster, obviously).
- decrease the stun animation from 4 seconds to a value between 3.5 and 3.75 seconds
- consider adding back scratch marks and blood after the power has ended (as in: as soon as I'm in my stun animation I can see all scratch marks/blood which was hidden while in FF). This will improve Legion mobility, but won't help them hit survivors.
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A bad study that takes a long time is still a bad study. It does not become more valid because you do it wrong for a year.
I'm also not going to hold Behavior to medical study standards, since the FDA barely holds medical companies to those 😛
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So since the game has more pressing issues, just wash your hands of her and be done?
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I mean, I would most definitely prioritize killers like Trapper and Clown and map redesigns over a killer that good players can still do extremely well with.
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Everyone talk about legion and nurse
While me still being sad my big fat boy Clown is still low tier while the stats/data literally PROVE IT but devs always ignore him
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lol poor nurse...
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Extremely well against survivors that don't know how to exploit the new nurse. The truth of the matter is, she has more counterplay now than any killer in the game, hence her extremely low killrates.
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If we're taking kill rates to heart that much with little to no context, then we should agree that this game is overall killer sided too?
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You my friend are 100% right. I main Clown and Legion and Plague. So every match is a up hill struggle lol.
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Ewww, propaganda stats with too many variables to be substantial!
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I agree that this needs to be done. It would need to be a buff in one way and a nerf in another to not increase the ceiling. The floor of the nurse needs to go up and the ceiling needs to stay the same.
I think most people would disagree with me, but this is my suggestion. Increase her walk speed to 110 percent. Reduce her blink to 1 blink. Change her ultra rare so that she gets 2 additional blinks but can't blink through walls.
This is all subject to testing. But this would make her much easier to play but would not change her power level overall.
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61.99% to 62.5%. Wow, let's have a parade.
That half a percent could easily be attibuted to survivors being distracted by Susie's cute new sweater.
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Focusing on the nurse, she has the lowest killrate and requires serious buffing. Now we know why nurse was nerfed to begin with, twice I should add. Some actually got good with her. This completely puts all power in the survivors now because one thing is always never mentioned in balance decisions. What about a survivor getting good? Now put four together that know how to loop and juke and rush gens. A killer performance is always analyzed against the entire population but never the other way around. If the devs had done this, the nurse would have never been touched, AND maps would have immediately been redesigned to make the other killers viable.
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Your evidence proves honestly nothing though, you lack percentage of each killer played in comparison. You lack the proper length of time for the buff. Nemesis could be more of a reason for the "buff" than the changes you made to the basekit
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While seeing Legion buff was nice, the deep wound change and nerf were uncalled for, the change was but another band-aid fix for poor interaction design, and the nerf was just. . . why nerf one of worst killers in the game?
As to Nurse, the survivor can pretty much run in a straight line to maximize the time wasted by the killer trying to catch up, putting a cooldown on a cooldown is not really good or interactive game design. Besides that, the goals it aimed to achieve were to "Increase the window the survivor has to break LOS, While still making it fun for the killer", It fails at both, firstly, the survivor does not have any more room to break LOS than they had before, the Nurse can still re-acquire LOS as soon as they exit fatigue, what the survivor does gain is an obnoxious amount of distance whilst the Nurse is obliged to wait for the cooldown, and that distance forces the Nurse to go through 2-3 blink rotations to catch up, which leads to the second point, most of the time you are just waiting for the fatigue or the cooldown if not both, staring as the survivors gain distance from you while you wait for 3 cooldowns is not most people's definition of fun, it just makes it so you feel handcuffed, artificially limiting your potential as Nurse.
Conclusion: The Legion buffs were nice, however, the rest of them were simply poorly designed.
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I can't be convinced that the butchering of Legions power is anything but a nerf. Does it feel better to use? Yes. Is Deep wound an actual joke of a status now? Yes. Does Legion still get stunned for 4 seconds when leaving Feral Frenzy? Yes.
I can't explain why his stats went up (maybe nemesis + PWYF making M1 killers a bit more usable) but he certainly is in a worse state than before.
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You have said a lot of stuff but failed miserably at addressing my point.
You're looking at data without context. That's the point.
The Nurse is the type of killer who should NEVER have the same kill rate as easy-to-play killers, not on her current design. Not even at red ranks, no, because the skill threshold for getting at red ranks in this game is extremely low. If the Nurse has the same kill rate as easy yet powerful killers, it means that her skill cap isn't gating her performance properly. Because new Nurse players will perform poorly due to her difficulty, so if her kill rate is high it means the good Nurse players are roflstomping with her no matter what. That's how win rates work on every single PVP game. She's objectively the hardest killer in the game to start getting decent results with, and her ceiling is also arguably the highest.
Her kill rate at red ranks in November, according to the devs, was 65%, which is perfectly acceptable for a killer of her difficulty which was just brought in line after her changes. She should never, ever, under absolutely any circumstances have the same kill rate as someone like Freddy. Her skill cap should never allow that. That's just balancing 101 for any game.
The only way to fairly compare Nurse's kill rate to other killers is by taking data from hardcore Nurse mains, which can't be done sadly. And no, I don't mean anectodal evidence from Nurse mains who come complain in the forums because they can no longer 4K by existing. I mean actual, hard data.
What I was saying originally is that taking data without context would also make it seem like this game is killer sided. But the majority of the community agrees this isn't the case. This game isn't killer sided, Nurse did not fall into low tiers and data should not be interpreted without context. It's as simple as that.
EDIT: for reference, take the Clown's data to see what real weakness in comparison to other killers looks like. He's extremely easy to pick up for anyone who can play regular M1 killers, yet he has considerably lowest kill rate than even other basic killers that are considered weak like Trapper, Legion or Doctor.
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There is no logic behind saying the nerfes were too hard on Nurse by knowing why the stats are like that all the time. Nurse will always be on the bottom, cause shes hard to handle. I had so many baby nurses in redranks like never before.
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I thought you guys said kill rates didnt mean much ??
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Yeah I think clown could use a little love based on the kill rates, and then everyone probably needs to be adjusted down if they're aiming for 2k average. Obviously fix the emblem system too so it doesn't feel like you've gotta 3k+ to rank up at red ranks
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