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Developer Update | Year 7 Roadmap Additions

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Comments

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Nervous about the visual terror radius thing. My gut feeling on reading that was that it'll be copy pasted from the Knight's guards.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    No, the Resident Evil x LNY Collection is not time gated. Thank you Capcom.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    If it's good enough, I can see everyone using it for a competitive edge, because a good visual cue could make it even easier to pinpoint the Killer's direction and distance.

  • Rogue11
    Rogue11 Member Posts: 1,464

    The feedback from the finisher mori system was mostly universal dislike. Why are more resources being dumped into this?

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Only good way to handle it would be getting the mori without an offering if you get the last Survivor. :T

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,934

    I'd like to offer some feedback on the visual terror radius. At the moment, that feature is rolled into Spinechill. One problem that the visual terror radius on SC provides more information than hearing the terror radius does. With hearing the terror radius, you know the killer is near, but it's hard to determine if he's getting closer or further unless there is a decent distance change. In other words, it's hard to hear when he's one meter closer or one meter farther, or if the killer has suddenly broken off chase. With the visual terror radius on spinechill, you can tell PERFECTLY just how far or close the killer is. You can tell in a chase the MOMENT you gain distance on the killer, or the MOMENT the killer gives up and goes off in another direction without even having to look behind you to keep tabs on where the killer is. This is information HEARING the TR does NOT give.

    To address this, I would suggest that the visual terror radius instead gets filled in segments. Instead of pixel perfect increase or decrease information, have the visual TR get broken up into segments that fill. Let's imagine it's like spinchill's perk icon. Instead of a perfect pixel clock format, it's a box that's broken up into 8 "slices" of a pie. As the killer gets closer, more slices of the pie light up in a clockwise manner. As he gets further, less slices are lit. This will simulate what players would typically hear....that the killer is getting closer or farther in general but without the ability to get perfect information of exactly how close or far. Now you won't know the exact nanosecond when a killer gives up on chase or if you're gaining distance unless you're looking at him. With this in place, both normal and hearing impaired players would be on equal ground information-wise.

    If the visual TR goes into affect like how spinechill does currently, then all that will happen is that everyone including regular hearing people will enable the visual aid because it provides MORE information than would be gained with just hearing a TR.

  • Peanits
    Peanits Dev Posts: 7,555

    You can rest easy, we absolutely do not plan to reduce BP gains (or slow progression in any way). We're only looking to make them easier to spend.

  • Jarky
    Jarky Member Posts: 619

    Really really happy to see this - these upcoming QoL improvements are going to be a huge help. Most excited for the easier BP spending and no map duplication - but overall some really exciting changes in here. Great job, BHVR.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,222

    There will be more information coming in due course and like pretty much everything players will get the opportunity to test and give feedbacks in PTB's.

  • Pulsar
    Pulsar Member Posts: 20,784

    Finally Eruption will be no more

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Then it shouldn't be left as an optional accessibility choice, should be enabled by default, and then balanced around.

    I'm just saying, it is possible that an accessibility option could provide a competitive edge without harming gameplay some other way, so it's worth baring in mind that it might have to stop being an option.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,280

    Why should it be enabled by default? I am hearing just fine, I dont want something popping up when I am in the Terror Radius.

    And from what I read, it sounds more like something which pops up when you are in TR, but you have to locate the Killer yourself - same with the audible Terror Radius. You are just trying to find a point why an accessibility-feature might be bad, while it should have been implemented long ago already.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Seriously, I'm not saying it's bad, I'm saying it might be more precise and easier to read than the audio cue. Depending on exactly how this is implemented, that would de facto mean the accessibility option is an advantage even to those with good hearing.

    And if you put something in the game that gets far more widespread use for its power than for its accessibility reasons, then you might as well just make it baseline and work around that.

    Like, imagine if 50% of high-MMR players started using that. Has DbD's best player base secretly had really bad hearing the entire time, or is it an advantage? If it's an advantage, just integrate it into the default experience.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    They are going to nerf them into the ground so that they aren’t used at all. Look at BHVR’s history. The only exception to that is Dead hard, which is still an unfair perk.

  • hastarkis
    hastarkis Member, Alpha Surveyor Posts: 580
    edited January 2023

    They said they'll make chances to get the same map several times in a row lower. Pretty sure offerings are safe here and will work as usual.

    Post edited by hastarkis on
  • TigerSnake
    TigerSnake Member Posts: 531

    Just hoping CoB and OC don’t get thrown into the nerf train.

  • WhoIsZachery
    WhoIsZachery Member Posts: 21

    PLEASE MAKE THE BLOODWEB SILENT/SUBTLE/OPTION TO MUTE INDIVIDUALLY. PLEASE. PLEASE. QUIET BLOODWEB. PLEASE. FAST IS IMPORTANT BUT QUIET IS TOO.

  • wizencrayfish
    wizencrayfish Member Posts: 58

    I have been with this game since the very start - I am deaf/Hard of Hearing. It is about time an option was made to help people like myself who cannot hear the terror radius...or the skillcheck warnings...or the groaning of downed survivors to be able to pick them up... Very excited to see how this will turn out!

    Thank you!

  • LegacySmikey
    LegacySmikey Applicant, Member Posts: 626

    It also says they will guarantee you won't play on the same map 2 games in a row so if say a spooky mirror myers burned the same indoor map over & over (& some do i've played against them, same with other killers & preferential maps, or some survivors too of course) then that shouldn't be possible.

    Ultimately removing map offerings would do the game overall & the bloodwebs a favour so hopefully they consider it as this gets closer to release.

    But like I said I don't use map offerings anyway nor do I especially care where I play I was just curious as I collect a lot of stats & wondered how this will change said stats, better overall at least I would imagine.