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Corrupted see through blocks
I have tried to install MyM on my different drivers and change the graphics but none of them seem to change the outcome. All blocks except for bedrock becomes see through when I get close to them and in some ekstreme cases entire map Is see through se the only thing I can go by is the traps, mobs and decor-blocks. Any Idea…
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Multiplayer raid
if you !and! ur mate surrender the raid and 1 denies both are stuck in loading screen. And ######### is this report spam block u want bug reports or not now i need to wait ...
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Graphics Glitch
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Harvester loses its path
After me and a friend built an Outpost that got raided once or twice, we went back in to do some edits and suddenly the Harvester had lost its pathfinding. Instead of following the path it had been using, it kept getting stuck and trying to pathfind through a wall. No matter what we tried, we couldn't get it to change its…
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weapons upgrades dont work
none of the weapons i upgraded the ammo capability has indeed upgraded, it stays with the orignal weapon ammo value
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Volt Lancer Mk3 Incorrect Description
When you upgrade or view the Volt Lancer at Mk3 the description goes from "A powerful electromagnetic bolt launcher." to the incorrect text of "A fast-shooting, lightweight crossbow.". This is the description for the Falconic Plasmabow.
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Pressing L always opens the pause menu
When rebinding any action to L, e.g. "move right", and pressing L in-game, this opens the pause menu. In the control settings there is no option that let's me change this behaviour
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Grapple bug from closed beta still exists
Grapple bug from closed beta still exists. The one where you go zooming around Melee the grapple hook when it connects
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Vendor menus have incorrect text boxes
Consistently, in the single-player Sanctuary Hub, if the user opens any of the vendors' menus, the text boxes will momentarily show the default text box text. Steps to reproduce: Travel to the user’s Sanctuary Talk to any of the vendors (Prosarmogi, Prota, Elpida, or Chrona) Observed Result: The vendor’s menu UI glitches…
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Prosarmogi 3D Model Texture in Menu Incorrect
Consistently, in the single-player Sanctuary Hub, if the user opens up Prosarmogi’s menu, switches to the “Suits” tab, and then back to the “Boost” tab, Prosarmogi’s 3D model will have the wrong texture applied. Steps to reproduce: Travel to the user’s Sanctuary Talk to Prosarmogi, the suit Vendor Switch to Prosarmogi’s…
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Currency rewards are no longer added to my totals
I have stopped receiving GenMat, Parts, and Synthite and can no longer progress. I first noticed that I did not get any when upgrading the Chimera, and have since confirmed that I am not getting any from my base or from raids, except for 50 Synthite I got from a tomb. Rewards no longer add to my totals.
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Killcount + accolade without raid attempt
See picture, didnt have a replay either
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not being able to restart a raid
I was Raiding with a friend last night when we ran into this problem. I had died to a trap and my friend was still alive but ending up getting disconnected, I was still stuck on the screen where it says wait for a friend to revive you. You can still go into the menu and restart your raid from there but would be a nice…
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Guard ragdoll glitch
During one of raids i shot this poor fella in the stomach and this happens to him. My thoughts: maybe triangle wall hitbox dont match with guard hitbox perfectly(and projectile)? If i dont forget, i l try to replicate same scenario in my own base and try this.
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Overlapping alert-signals
On the command center, getting that now and then (probably cause i have depleted/inactive outposts?). Super minor, but hey :D
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Old replays popping up
I just had a replay in my list that was from an old oupost, pre-prestige-ing and upgrading it (so probably sometimes from yesterday), with actual date and time though... dunnow if it helps but here is a screen from that replay (cant report replays from raids on my outpost btw, just my own raids, no idea if thats…
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Remeber the claw bug that made you fly in the closed playtest?
Yeah its back, or never left. In this case, I am not too sure what happened I got grabbed by multiple claws at once then they were somehow destroyed by other traps and then I was flying. I will go into more detail the moment I encounter it again.
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Co-op revive on slopes is hard to find where it is
May be a controller thing, my friend did not get the prompt right where the revive is if I died on a slope. He had to play around with distance and angle to get the prompt.
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Sometimes freeing yourself from an Iron Claw will cause you to move at super-speed and float.
I think it has to do with using your grapple at the same time you get grabbed but I am not sure, I've had this happen a few times and it usually trivializes the outpost. You will move insanely fast and gravity stops affecting you completely. Using the grapple hook again will undo the bug.
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More ranking bugs
So first of all the rank is not shown to the person in acoop if they just unlocked the rank. Second, my friend get +500 elo not sure if this is supposed to happen when you play with a masters player but still will leave it here. Third, he gets shown that he is silver when in the lobby he is shown to me to be bronze.
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A bunch of rendering issues
Running the game on higher than recommended specs but still run into rendering problems -For reference Ryzen 5 2600 GTX 1650 16GB RAM
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Speedrunning can cause overly-aggressive death groupings
See screenshot above for an example. The player attempted to speedrun my map, which has quite a few anti-speedrunning features. Since each of his attempts mostly ended in death under 30 seconds or so apart, most of the deaths got grouped together, despite occurring over the entirety of the replay.
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Replay-menue bug (duplication)
Have a lot of replays right now and trying to scroll through them bumps me back to the beginning of the list and duplicates entries in the display. Can make that till one entry fills near whole list (closing and reopening removes the display error but the bug persists and reproduces when i open it again):
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Rank points bug
If you reach masters for the first time, drop below the 15000 elo, and then climb back to 15100 there will not be a rank points total displayed. A new note on that, it seems to be displaying zero as long as you don't lose elo again.
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Defenders getting stuck during patrols
When I create a new patrol for a unit there is no issues: I walk around a bit through my outpost and then head back to the start, However when the playback of said patrol begins, the unit gets stuck and will stop moving halfway through the patrol. To make sure this isn't just a playback issue, I tested my level, and sure…
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Abnormal high competetive points
Raided an outpost where harvey bugged out and couldnt proceed (reported that ingame) and got an insane amount of competetive points for that... see pics (somehow extraction report i got after finishing that outpost was bugged as well?) Yall have to call me master now! :D
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[Fixed] Refilling a base which fails to prestige does not work
-edit- This appears to be fixed as of today's patch! My base (Waipahu) did not prestige and became "Retired", I went into Build and to the prestige tab, then paid Synthite to refill the base. When changing the activation status of the base, all of the new genmat is immediately depleted in the UI. Exiting the outpost then…
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Unreal Immediately Crashes Whenever a Level Starts
I've not been able to play the Beta as every time I attempt to start a level, Unreal crashes on the loading screen. I started one level, and I had a major issue with invisible blocks everywhere and blocks not loading/rendering, and the game became laggier and laggier until it crashed. Since then, I've been unable to play…
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Beta Menu Bug
When I was in the menu in build mode during the beta 02-06-2023. If I went from the activation tab to the prestige tab, then to the 3rd settings tab. If I clicked on the activation tab again all 3 menu's overlayed each other at once. I was able to fix this by closing the menu's and opening them again.
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Discrepancy in deathcount between build-overview and mode
I have 15 deathcounts on an outpost for a while now that are persistent in the build-overview but not displayed when loading the build mode Build-overview before clearing the kills: In build-mode: Build-overview after clering all kills (did minor changes thats why the capacity is lower): Lmk if you need more informations…
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One skull brutal
All of my normal difficulty outposts are now brutal. Strange thing is they appear as normal difficulty when I'm editing the outpost but as soon as I leave, it reverts back to brutal. These are just one skull outposts with minimum traps and guards. I have also seen other one skull brutal bases from other players in the…
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Possible to make a Raid Impossible(Nevermind)
You can take the Ramp Corner piece and rotate it onto its side sort of, and it completely blocks the path but doesn't prevent the level from being published. This was magically fixed right after I posted this.
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Masquerade update of Holocube works late or not at all
Guards run through the blocks. They don't disappear. When a player passes them, they react late. I played the same combos in the alpha. There the blocks reacted faster and disappeared completely.