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Bombs behind false cube not triggering
If a bomb with eagle eye is behind a false cube, and the cube is broken by something other than the player, the eagle eye mod doesn't seem to work.
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Auto destruct not working through lava cubes.
I have a spike trap on the side of a cube which auto destructs, a lava s above the path with this block to the right hand side. On top of the cube with the trap is another self destructing spine trap with a holo cube above that is supposed to be destroyed by the second trap. The auto destruct has stopped working through…
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Splatter mod is not working properly
Corrosive cubes with splatter mod won't do their job when hit by a trap or guard anymore (tried it with Boltshot trap only so far) PS5 Edit: it still works when bombs hit the cube
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(FIXED)Holo cubes on frost map stand out
holo cubes should mimic the bedrock of the map they are on. this is a clear failure.
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Pulverize Piston + 2nd Wave Holocube Bug
Encountered the current meta combo of Pulverize Piston inside Holocube floor in a base, except the builder had cleverly made holocube 2nd wave (and an ulterior path for HRV after genmat collection). I would have fallen for it, except it was bugged and I could see the Pistons work on way to genmat (see vid) HRV even stops…
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BoltShot/SecondWave HoloCubes
Just did a raid where at the GenMat there were multiple second wave holo cubes encasing the Genmat. Upon walking ttoward the Gentmat passing the first Secon Wave Holo block a Boltshot with Hunter/Relentless mods triggered and as soon as i heard it i jumped up on top on the Second Wave Holo block adjacent to it, with a few…
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It's now been 6 months and this is still a bug (former title 3 months)
EVERY SINGLE ONE OF THE BRUTALS SAYS 0m how hard is it to fix your distance display? three months almost the game has been out. Come on guys.
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Can't grapple Menard Tarp covered blocks
You're unable to grapple blocks that have the menard tarp cover.
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"On Guard" trophy (and many others) blocked when moving from PS4 to PS5
When you moving from PS4 to PS5 and continue to play using your previous progress, it's not possible (or at least I didn't manage to figure out how to do it) to unlock trophies related to your weapons. Game does not recognize already bought modifications and you can't re-trigger them. It leads to impossibility to unlock…
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Decals are blurry now.
Ever since the update that made the maps with rank decals unplayable (a few patches ago), all the decals have been blurry for me. They look like they just never fully pop in. All the other textures are still sharp. Only blocks with decals on them look blurry. I'm playing on a PS5.
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Not getting Daily reward while in a base during daily reset time
I had worked towards completing a Daily: "Headshot 10 guards" which is a pain, over multiple raids. However, when I got back to my hub, it wasn't available for me to collect. Instead it was automatically replaced by another daily. I was in the base that got me the 10th headshot during daily reset time (I think this has…
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FOV Resets Every New Raid
On Xbox Series S, unable to confirm other platforms. Recently, devs allowed those of us on next gen consoles to raise the Field of View to 110 degrees. Awesome. BUT it resets back to 90 when you load into a new raid (or maybe when you load back into sanctuary?). Note: the FOV will say it is still at 110 in the settings,…
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Missing Decals
Title explains it all, this is really frustrating me, why are the decals I use missing? This is driving me crazy, anyone else had this issue? Just want to decorate my kill box
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Rank reset to 0, locked out of gaining Rank!
With the next sector on the horizon, I've been grinding to get to Master. Yesterday night I was half way through Gold II. This morning I logged in. Got an error message in game. Then my Rank was reset to Bronze I !! 😵😵😵 Furthermore, tried raiding a base, and game refuses to even grant me rank progress (see pic). Going to…
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Impossible to get Path of the Chimera Trophy
Now that the tribute level was removed from the Game because of the daily missions it's impossible to get Path of the Chimera Trophy, we need a rework of the trophie so it can pop when doing x amount of daily missions, or completing all missions in one day!
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Outpost danger rating
Saw on the news page the Hotfix had released, had been three days not being able to load into any of my outposts so i tried loading into one of my normal bases, all good it loaded me in, sweet as tits i thought, until i opened the build menu to check out the new decals. I opened the build menu, selected the green decal and…
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Being able to hear guards' and traps sounds through Second Phase Holocubes.
I don't know if it works also for Corrosive cubes, but from 2 patches before you can hear everything through an Holocube, revoming and ruining the surprise element. Before it wasn't like that, you couldn't hear Guards and their sounds through holocubes, because they're solid blocks until you get the Genmat.
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August 15th 2023 update crashes on Steam Deck at start-up
I play on Steam Deck, but cannot play MyM since yesterday's update, the following error message appears at start-up: Assertion failed! Program: Z:\home\deck\.local\share\Steam\steamapps\common\MeetYourMaker\Sanctuary\Binaries\Win64\MeetYourMaker-Win64-Shiping.exe File: ../src-wine/dlls/winevulkan/loader_thunks.c Line :…
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Unknown object block the creation
On the 4 corner of a big map, if you can build below the spawn level, there is an unknown object that overlap on the corner. You can't build on those corner as the game says that, "that space already contain an object." Not a big bug, I think the border of the map overlap on the corner.
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Incinerator & Holocubes
Similar to the Hardened cube/incinerator bug, i encountered in a raid an incinerator triggering behind a second wave Holocube before grabbing the Genmat, it did no damage through the cube but would trigger every time i would stand infront of the Holocube which was behind the Genmat itself.
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PS5 version -decals resolusion become very low
After the mid-sector update on 15th Aug, decals resolution (graphical quality) become very low on PS5 version. Not sure this is intended change or bug, but kidnly check it if it's not a valid change.
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The Dreadshore dlc reseted since the patch.
I have and used the dreadshore items for a long time. Since the 15th and the patch, I can buy the ravager, the laser and the nautilus for 15 000 gen mat each. They were pull out of my sanctuary items but I can use the laser and the ravager in construction mode. Only the nautilus is pulled of my inventory and in game menu.…
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Incinerator Fire Goes Through Hardened Corrosive Cube
As the title says. Everything else gets stopped/blocked by hardened cubes, from weapons to hardware to traps and guards. But not Fire. I assume it’s not intended, and if it is, seems like an inconsistency with the hardened cube interaction.
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Ranking System
I was ranked 174 a few days ago. I took 2 days off to prevent a burnout from playing. I come back on today and ranked over 16,300. Not possible and I shouldn't have to play every day to stay at my rank which I fought and played many hours. If this is the way it's supposed to be, it's a deal breaker to keep playing. I know…
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Hard to explain - input lag ps5
Sorry if my explanation is a bit confusing. I've noticed at random times my controller acts like it loses connection. If I look left/right it's like the controller input drops and it keeps moving in that direction until the connection is reestablished. I have a decent understanding how fps games handle online play. Your…
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Bug or feature? One way door
I found this potential bug or interesting feature in another one of my bases on accident, then replicated it in this new base for a fun gimmick. Using a certain setup, you can make a one way hole which allows the raider to pass through one way, but not another. The base layout was designed so the front door or back door…
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Trap range of iron claws behind holocube with 2nd wave mod becomer shorter
Iron claws range is not stable when these are placed behind holocube. As far as I checked the range, :The range become 1 block shorter when these are placed behind holocube with 2nd wave mod : in some case, the range become 1 block (not 1 block shorter) when these are placed behind holocube with 2nd wave mod and eagle eye…
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Flash barrier bug
flash barrier will deflect your own projectiles fired within the shield as if they were shot into it from outside. this has repeatedly gotten my killed by preventing my shot from hitting an armored warmonger that is walking into the barrier. my shot bounces off my barrier from inside it, then the warmonger doesn't get hit,…
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Double kill count
// This may be a bug or it could just be poorly communicated // When you die on an outpost and you leave right after, it will count as 2 deaths instead of one on the outpost
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Outpost Status
At the end of each prestige level, the outpost status now defaults to social instead of inactive.
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The Crosshair is Misaligned
Our true aim point appears to be the exact center of the screen (which is typical), but the in-game crosshair is positioned several pixels too high.
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Dreadshore content cost (unsure if bug)
ravager, demolition cannon, sentry laser, and nautilus suit all cost 15,000 cells. not sure if this is a bug or not. it could be this was their intention for a "cell sink" but after giving all the previous players the stuff for 2 cost it seems like a decision that only hurts newcomers if it was intentional. so i'm gonna…
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Experience bug(exploit)
I just found a serious exploit that can happen tested and I found that you can gain personal experience points that will level you custodian, but it will count as a death and triple your death count if you repeatable do it I won't go in to details since I don't want to spread it but abandoned your old failed raid and gain…
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Guards can walk on air
when the block next to a guard has a trap on the bottem, the guard is able to walk across while hugging the wall that the trap is on, it seems to only work with the guard in the direction to the front of the base but this allows them to walk on air. I tried attaching a video to show what i mean and how its done but i…
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Harvester stops walking and piston never extends
My best guess is the holocube on top of the blockade mod piston broke the logic? The piston never goes up and down, but once you destroy it, the little guy walks again.
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Meleeing a Ravager Causes Game to Crash
Not sure how prevalent this is with the Fury's Edge, but my game consistently crashes when I use the Sledgeblade against a Ravager. Midswing the game freezes and sends me back to the dashboard. I'm on Xbox series S.
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Bloodlust mod range decreased?
It has come to attention from several expert players that blood mod range has apparently decreased approximately half of what it was used to be. As there are a number of known issues concerning guard mods since last patch (the dead man switch mod randomly doing nothing and causing guard to disappear, the flame walker mod…
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Deadman's Switch Bug
I came across this twice, once raiding and once testing my own outpost In both instances, a guard with deadman's Switch is on a closed steep slope. Killing it means it'll slide down and explode down the ramp. However in both cases it beeps, flashes like it's going to explode, then completely disappears (no explosions, no…
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Rank Up Rewards
When you rank up, it tells you what you are getting but not how much you are getting.
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Coop Disconnecting
Me and my friend and quite a few people online are having problems where every other game we have to restart the game because it disconnects on the loading screen and we get stuck. Haven’t had it happen in solo, only when playing with a friend.
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Overdrive not awarding correct amount of genmat
first one should have +8800 second should have +7400 is there some hidden cap that i wasn't told about? if not i've lost a LOT of genmat because of this.
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Death pistons inside deployed dome shields are routinely still killing the player.
i deployed the flash barrier, it was up, blocking fire, i shot the fire, then i died to a death piston i was standing on dead center of the flash barrier. this has happened enough that i know it isn't me stepping out of my dome. i've also had lasers pierce the dome. also, there is no report function for an outpost you've…
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Non-host is having to abandon Outposts
When playing in co-op, both Outposts that have been beaten and Outposts that the host left and abandoned are being kept in the non-host's list until they themselves abandon the Outposts. This bug removed a few maps I'd saved to re-visit later from my list, so that really sucks. Platform: PlayStation
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Fury's edge not deflecting projectiles sometimes when too close to a trap
This happens randomly but hurts as hell. =(
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Outposts saved on PS5 have darker thumbnails than outposts saved on PS4.
You can even download both versions of the game on your PS5, and switch to the PS4 version of the game when editing/prestiging to make your thumbnails bright again.
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Sentry Beam Aiming
When the sentry beam activates, it's aiming at the raiders feet, shins at best. It should be aiming at the waist/torso. Because of this, it makes very little sense to place the beam at ground level facing the raiders. When in an elevated position, this really doesn't negatively impact it much.
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Error when accessing some outposts
I've been getting this error on several outposts when going to raid all night when selecting and heading to it
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Harvester Spawn Kill
Harvester can still be automatically killed at spawn. Here's how. Place death piston over a ramp, have guard patrol walk into piston, killing the guard which then falls down ramp, the guards body explodes. This can be done right at the start killing Harvester within a couple seconds. There is no way to prevent this from…
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Grenade issues
I've noticed and so have others that when you go to throw a grenade sometimes it barely goes anywhere and you end up killing yourself. It doesn't matter if the angle is up or down. Other times it'll go the distance.
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Corrosive Cubes (and other game elements) have their function tied to user FPS
In the video I am unable to walk through the corrosive cube at 144 FPS. When I cap my game FPS to 10 I am able to walk through the cube without dying. This is one example of game FPS affecting the game mechanics. Other traps and guards also have varied (and sometimes broken) behavior when the game FPS drops too low.