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Wild Card condition for Raids
When reading suggestion, I realize a lot of them would be both intresting and would also potentialy unbalanced the game a lot. I think most gameplay modification should be added as a "mod" for a specific map, randomly chosen when picking a map, with possibly multiple of them. Among this "mod" you'll get things like : Solo…
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In-game Leaderboard Suggestion
Hi, I would like to suggest an idea that I think would bring more enjoyment and satisfaction to the game. An in-game leaderboard. I think this would be the most enjoyable content for content creators, maximize the creativity this game has the potential for, and allow people to show off their stats as both a raider and map…
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MiniWall, feedback after the open beta
As a short introduction, I did not play the alpha, and spent around 70h in this beta, around 45h building and 25h raiding. I was also on the unofficial discord for most of the beta. Overall I think the main features of the game are well-made, fluid and enjoyable, I plan on buying the game at release. Yet, as of now, I…
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What is my charakter doing
can someone tell me what is done during the animation? is the armor shaking? Every 10 seconds?
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Be friendly to newbies: Save them from mix-maxxed "Normal" outposts
Motivation: My friend is a new player, and he is struggling to get through even Normal outposts. Problem: The game estimates whether a base is Normal, Dangerous or Brutal, but the reality can only be found out when it is raided. As a builder, I want to maximize kills. So I add as many traps as I can, until the outpost…
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Soften the early-game grind, e.g. discount the first few unlocks
The early game grind for upgrades is damn slow. I wanted to unlock a couple of traps or upgrades for my first outpost, but I had to play for many hours before I could afford just one little upgrade. Sure, make a long late-game grind, but please make the early a game a bit gentler. (Get players hooked first!) A simple…
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Is the warning about graphics driver version really useful?
The warning about graphics driver version might be redundant (the windows dialog that pops up before you start the game). I have the latest (beta) version of my (Intel Iris Xe) driver, which works fine, but this popup appears whenever I start the game. And my friend, with a different card, has the same experience. But on…
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Beta-tester feedback
Hello there! So, here is my feedback on open-beta. I didn't had much time to explore all it was presented but, at least, these 8 hours were a good time although I had some problems as a player who enjoy the possibilities of the "creative muder building" theme. The game itself reminds me of "The Mighty Quest for Epic Loot"…
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[suggestion] upgrades for harvester
Hello custodians, how about getting the possibility at lvl [x] to upgrade even the harvester? Upgrades could things like: SUSPICION: when getting in Range XX of the harvester, it stops walking, not to show raiders the path AMBUSH: when getting in Range XX of the harvester, it can go alternative paths to lure raiders into…
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Various ideas for reducing the number of loading screens
It would be great to reduce the loading times. Altneratively, reduce how often we need to get a loading screen. Some ways this might be possible: Let us prestige our outposts from the sanctuary, so we don't need to load in to an outpost to prestige it. Also suggested here:…
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Getting material from dead raiders automatically
Right now everytime someone dies on your outpost you *have to* physically go through the entire thing to collect the material left behind. It would be cool if we could just get the material automatically whenever someone dies on our site and going to the site to look for the death banners and see what contraptions work…
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Should there be a cost to publishing an outpost?
This is just a thought, but once I have spent synthite on a burial site, I kinda feel the need to rush to build and publish it, so I can start earning back some of my investment. Perhaps if burial sites were cheaper to buy, and you only paid the remaining cost later, when you publish it, then we would have more incentive…
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Would you play a head to head mode?
Think of this being a 1v1 mode or could even be 2v2 or 1v1v1v1 etc. Where someone builds an outpost but it's replicated/mirrored. The players load in and are bounded to their area of the map (their mirrored) section. There is a time to set loadouts and then when everyone is ready or the time is up. The round starts.…
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Player Made Harvester Paths
Im sure other people have experienced this, but when tweaking bases i've made the Harvester's path gets broken for no reason despite not being interrupted. Or when trying build a base the Harvester will want to walk into a wall despite a clear path being open to it to use. I think it may be worth while letting player's map…
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QOL suggestions and wishlist :)
Hi! First of all: Great game, really enjoying the graphics/UI, atmosphere and gameplay so far. Played quite a bit, more on the building side though probably (i am a tad older and raiding is pretty stressfull for me lol). Enjoying watching the replays a lot though, especially how artistic and fast others can act in my...…
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Cannonback-armour too strong?
I started building cannonbacks into some of my outposts, and i realized that their armour seems to be way, way more effective against melee than the armours of enforcers or warmongers for example, or their weak spot too small/hidden. I mean its hilarious to see people slashing them 5-6 times before they blow up, and i see…
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Base ranking - perhaps additional objectives
So what I have gathered base is ranked based on the number of defenses you have set up. Not sure anything else like player up votes or kills add to the base ranking. That said, I wonder if the devs will allow us to add additional objectives. For instance I try to add the forsaken tomb within Harvey's path as opposed to…
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~90 hour playtime feedback
Suggestions: Adding a demand for Raiders/Builders and rewarding people when they answer the demand. More red material. Or trade for materials, I personally find that i have way too many blue materials. Maybe some kind of Bounty system to incentives people to raid certain outpost. More information on optical mod in Guards…
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Accidentally raiding outposts I already rejected arrgh
Recently I quit a couple of outposts because: I'm pretty sure I played it already (maybe as a duo) so I don't want to raid it again It wasn't a style I enjoy, and I didn't really have the equipment unlocked for it Unfortunately, the next day I tried to go raiding, and without noticing, I ended up raiding these exact same…
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Under rewarded building efforts
The short: Taking time constructing an outpost rewards you equally to those who quickly build and activate. Level design is tough, but fun to play around with. MYM does a great job at giving players the tools they need to make a level from the ground up, but fails to substantially reward their efforts. Considering that all…
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We need an ingame messaging system
Some people seem to really enjoy my maps and i really enjoy watching the replays of them, i would like to message them and doing that by contacting them over steam is not easy/tedious. Also this would increase and improve interaction and community building. Must not be textmessage necessarily, but if you had the option to…
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Let me out
I've been here for 2,5 minutes now and I CAN'T LEAVE. The game needs time to load all new replays, ok, but why can't it do that without me? I'm in fear to touch replay station earlier than several minutes after entrering the santuary now to not stuck here. It's faster to close the game via steam button and load it again…
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Allow for vertical paths
One thing I'd love is if paths were allowed to be vertical drops/climbs. In order to proceed you drop down a hole, or grappling hook up to a ledge to find the tunnel. It would allow players to create their own jumping puzzles. IDK how you could do this with the harvester, perhaps give it the ability to climb?
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Most in-depth Feedback
Okay... I REALLY hope the dev actually reads this. YES I filled out the form... but it was just surface level feedback. Let me just say (before starting to rant a bit :D) that I love the game and the concept. The creativity, the action, the building...just great. And letting me watch other people die over and over to my…
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What is the point of collecting genmat for Prota?
I want to unlock more traps. So it seems I can get Prota-specific genmat by raiding certain outposts, or by building an outpost on a "Traps" burial site. However, this doesn't actually help me to unlock Prota's traps. Because all Prota needs to unlock traps is general genmat, and synthite. So the only point in levelling up…
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No +attempts in social raids
Whenever I host my bases for social raids the attempts are added on but the deaths are not, I understand this prevents kill farming but if you're going to do that don't add the attempts either as it absolutely destroys the kill ratio as it counts it as a raid with no deaths.
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Feature request: Copy block should also copy orientation and properties
When we are building and we copy something (using middle-click) please also copy its orientation. This is mainly important for blocks, but would also be useful for decals/attachments. And (less important) when copying a trap or guard, copy their selected upgrades too.
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Feedback/QoL and other stuff - LIST
Hey there, I played for a good while and wanted to give my personal feedback. I greatly enjoy the game so far so don’t take the “criticism” to heart. Its just some stuff I think would make great additions. Feel fry to add your own or correct/critise my stuff. I think these types of threads can help the devs a fair bit.…
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Open Beta Feedback: Refund site vs Destroy Site
I claimed a site, and got tired of undoing everything click by click so I exited to see if there was a way to wipe the site. Maybe this is what 'destroy' is for, but instead of a refund, it locked me out of the site. No points back, and the site can't be repurchased because I own it. Kind of a pain in the ass. I suggest a…
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Feedback for base building
You should institute a function, possibly an add-on you build or whatever, that creates a damage field that extends out from the genmat after it is grabbed, forcing the raider to move away from it. I would just have it follow the drones path it takes to the genmat and back, so that it doesn't create unpassable areas. but…
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Needs One More Block Shape!
We have all variations of blocks except one. We're missing a shape where four vertexes are not connected, which would be able to seamlessly fill gaps where two wedge-s are facing each other (first pic). We have something to seamlessly fill the gap where they're facing away from each other (second pic).
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Submitting Accolades should require you to hold a button/key if you don't select any
When I first started playing the game I thought I could only pick one Accolade for an Outpost and was just pressing A on my Xbox controller. After watching the Developer Playthroughs during the Open Beta I saw that you can choose multiple with X and then use A to submit. Unfortunately, I'm in the habit of just pressing A…
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More variety in guard designs
So much cool stuff they could do with future guards, would love to see some 9 inspired designs.
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Impossible Outpost
I just ran into an outpost that seems to be impossible to complete. Unfortunately I can't seem to take screenshots in this game so I'll just have to try and describe the issue in text. The first red flag was that HRV wasn't moving from it's start position, I later found out why. The entrance is a very long, straight…
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Suggestions ( Updated )
I love this game, I played the demo until the point of hitting master rank, getting a prestige 10 outpost and hitting chimera level 50. Its quickly become a great little obsession of mine and id like to give some general suggestions for when the game releases. To confirm if the game releases in the current state I would…
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My list of overpowered building strategies
before the beta goes offline I thought it would be good to compile a list of building methods that's are possibly more powerful than they should be for the devs. Please feel free to comment your own. if a fake wall is set to only activate after the gen mat is taken it will do so instantly unlike other traps, allowing…
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Better Ultrawide Video Support
I'm really enjoying the game, but it falls apart with ultrawide video support .. specifically at 21:9 and higher. Since it's using the Unreal Engine, it's common to edit an ini and add in the AspectRatioAxisConstraint setting, but this game doesn't appear to respect that setting and it is quickly overridden during runtime.…
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No champion outposts from users
Seems like only dev team outposts can be champions so far. i played every dev team champion brutal level. so now when the champion option comes up, theres nothing in the brutal champion outpost. so i think the system isnt working. peoples champion levels dont show up its been confirmed that users have gotten brutal…
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Divide Grappling Hook Functions between two keys
Currently grappling to a wall gives the player two ways of dismounting. You can either jump or press the grappling hook button again to drop without momentum. However as it stands the "drop" functionality is tied to the same button as the hook. Meaning there are cases where you mean to drop but accidently drop->hook and…
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More info about outpost stats/accolades
Would be super cool if the preview of an outpost would display things like prestige, killrate and accolades, might clog the UI though. Also would be cool if a builder could see the accolades he gets at the end of a replay.
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You should save replays of people raiding your Outpost.
More interesting than watching replays of my own raids, I want to see people raiding my Outpost! Then you'd know how you can improve it and the reactions people have would be priceless!
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Currencies should always be listed in the same order
In the upper left of the main screen it shows Cells (Red), Parts (Blue) and Synthite (Orange) In the Costs for various upgrades from the Advisors, sometimes Orange is shown before Red. I feel like it would be easier to visually parse the costs if they're always shown in the same order as they are on the main screen (red,…
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Raider Sprays/Emotes and Builder Personalization Objects--Game Longevity--Feedback
Tried the game for the first time in the open beta and loved it. However, the longevity of the game is really up in the air... since the game is completely player-made content, players will need incentives to continue to play and create content. That content needs to have personalization and player interaction. Multiplayer…
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Social raid levels shouldnt need an activation slot
Was trying to play a level a friend wanted to share with me. Could not find it in social raid. Turns out it didnt work because he didnt have a open activation slot. So he had to set another outpost to inactive to free up a slot This felt kinda wrong, like not the way this feature would work. At first it seemed like an…
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Do you want an official Meet Your Maker Discord?
During earlier testing there was an official Meet Your Maker Discord that had Dev updates, sharing of outposts, feedback, and even bug reports. Discord is more user friendly and accessible than forums, and I personally feel that my time with Meet Your Maker was better with an official Discord.
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Suggestions for base building
I want to be able to set a trap, such as a boltshot trap, to fire continuously until it is destroyed. Not to be a dick, but to work sort of how the pistons work, where careful movement will bypass the trap. I want a trap to be harder to destroy also, maybe place some sort of grating in front of it to act like armor for the…
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Paint tool for basic blocks
I would love to see a way to repaint basic blocks as a different texture. I like blocking out my rooms using just one type, but then it's a pain if I add any traps or guards to replace the blocks in order to make it look nice. And I've got to try to add some aesthetics to my base for the accolades!
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My problems with Building (Feedback)
Building is by far the most fun thing for me to do in the game. The Building itself is great, I don't have any problems with it atm. The main problems are outside of the building but are connected deeply with it. 1) The cost of new outposts (land) - It's just simply too expensive. It might not be as bad if you didn't need…
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Building feels restrictive.
I booted up the game and the first thing that inspired me was moving around with the grappling hook and the double jump. The combat itself is perfectly acceptable, but I feel like the most fun thing was just moving around. By that token I bought myself a burial site and immediately set to work hoping to make a level that…
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Guard Outposts
they should limit the amount of guards they can be at any given time because a hornet outpost is op and with nothing but guard base.