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Small QoL Request - Make the Harvester Rideable
In those bases with really long and confusing paths I would love if there was an option to sit on top of the harvester. You could make it so the grapple reels you all the way next to it and doesn't detach until you jump like normal grapple detach. I always find myself trying to jump on top of it, but never works sadly. It…
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Should this Synthite boost event stay permanent, after the event is over?
Should this Synthite boost event stay permanent forever, after the event is over? In my opinion it ABSOLUTELY must stay permanent, the grind of Synthite is so so ridiculous, activating all your bases costs so so so much, and even with the boosts the Synthite you get it so low compared to the amount of Parts and Cells you…
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YES, FINALLY PEOPLE ARE RAIDING BRUTAL BASES!!!
THIS EVENT IS PERFECT!!! A LOOOOT OF PEOPLE ARE RAIDING MY BRUTAL BASES, JUST BECAUSE OF THE SYNTHITE BOOST!!! Please Behaviour KEEP these changes forever, this is a whole new level of fun, sooooooooo many people are raiding even my most brutal champion outposts, even if they see a lot of Plasma Sentinels! This is very…
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Tombs Should Be Immune To Traps
I think it would be a healthy change to the game to make it so that tombs cannot be destroyed by traps. Tombs can be a good way to lure players into traps, but it shouldn't go so far as to rob them of those resources if the trap that kills them also destroys the tomb. That's essentially just kicking a player while they're…
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Add a casual mode, Put negative rank for quitting back in.
add a casual mode that people can play to get resources that doesn't give rank, have builders mark the map as ranked or casual. make posting farm maps and xp maps in ranked an offense. ranked has been devalued by the removal of leaver penalties. it was done to cater to players who shouldn't be playing in ranked who cried…
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Idea of making more of a defense for your outpost.
This idea came to me today. I know we can make our guards on patrols and such...but what if we could control them during a raid on our outpost. Now someone might've come up with this already but if it could be a possibility it might make our outposts harder to rob and the game sticking to pvp/pve orientation. Now we can…
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There should be a way to see outpost danger number
I think by hiding a base's danger/threat level from builders, you guys (BHVR) are just shooting yourselves in the foot. Good builders already have a general idea for how to position/stack their base traps so that they minimize threat level. But new builders have no idea. They simply see that they went from Normal to…
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The amount of crashes if just ridiculous!!!!!!!
I'm very sorry, it's been a ######### while I don't rant in the forums, but holy #########, it's not possible that the game crashes so many times. I opened the game right now, and it crashed immediately. Then I go into cinema mode, and it crashes 2/3 times. This is just absurd, please BHVR bugtest your games THOROUGHLY…
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Masters Rank (or whatever it was called) Season 1 Decal feels underwhelming
I think all the Ranking decals look so similar that having grinded for the highest rank one was a bit of a let-down. I hope it's updated and made more spiffy, so when people see it, it's clearly something special.
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Suggestion: Replay Orbital Camera
I think it would be really cool if we had an orbital camera available to use when watching replay modes. A third person view of the raider where we don't have to manually steer the camera to track the raider through the entire map would be a nice way to watch raiders complete our bases.
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Kill ratio is calculated wrong
Currently when someone quits after dying one time the kill ratio of the base goes down significantly. Currently it is: Amount of succesfully and unsuccesfully raids divided by kills = kill ratio And it should be: Amount of succesfully raids divided by kills of succesfully and unsuccesfully raids. Why does this matter?…
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Could we get a survey for potential crossover characters?
In this interview the creative director said this: What’s perhaps more telling is that the team is looking to add cameos from famous characters from other franchises, with the company’s Senior Creative Director stating, “Just as Dead by Daylight has successfully brought in iconic characters from various horror franchises,…
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trap suggestions
Hallucinations, delayed trap timer (when the player is in range, it activates after a while)
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killbox destruction tool
emp device disabling at a very long range for a short moment of the trap
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Why are there no weapon mods?
I really want sticky grenades for demolition cannon. That'd be so cool.
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Corrosive Cube with splatter
I hope that this was just an oversight and not by design but when a projectile (boltshot, grenade, etc) hits a corrosive cube with splatter, it only splatters on the entry and not on the exit. It should splatter upon leaving the cube as well and if a grenade lands in the center of the cube then explodes, it should splatter…
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Sentry Beams would be so much more fun if ...
I've been experimenting with elaborate Sentry Beam set-ups with predetermined angles (ie. beam bounces a few time to hit a hologram cube behind/above raider which would let in guards from the back). It's soooooo satisfying when it works. But it is very inconsistent, due to how the tracking factor throws off beam trajectory…
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rewarding players for imaginative maps
At the moment, players are encouraged to build constructions to kill others. I'm not against it, but I'm the type of gamer who creates maps that are more likely to put a smile on your face than focus on killing at all. When you enter another similar killbox, it becomes tedious and I'm just waiting for the "champion"…
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"fun" category
Sometimes I wish I could just walk into buildings that the community found amusing. For now, we only have a choice of difficulty levels, but not the nature of the map. Maybe an option to filter by funny or artistic? There's probably a player base that enjoys just seeing what players can create, or just fancy a creative map.
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Beta player, +100h played : my thoughts
Hi guys, I played this game during beta, then a lot during launch (despite a lot of freezes) and I have some experience in video games. Here are my thoughts about and some ways to improve it (cause I like this game) : 1)How to retain new players ? In MyM, you have builders in on side, and raiders in other side (and most…
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Make Bloodlust global again, or at least double/triple its range from what it is now.
It's hard to get guards to come fight even in a big room now, because Bloodlust's aggro range is so small now. I understand making guards yell constantly so they don't sneak up and assassinate players anymore, but the large summoning range was really good and it should go back in.
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Full character cosmetic customization
I love the need nautilus suit and it's got me thinking, why cant we just fully customize the character. Pick out head, torso and other appeal. I feel this will give players something to unlock and it will just be cosmetic anyway. For build picking purposes simply explain we are uploading a "chip" into out brain... like…
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2nd Wave is weaker; it should be a toggle, not a mod
Because 2nd Wave is a trap mod, it reduces all traps to only 1 other mod. That already makes them weaker than a 1st wave trap which can have 2 mods. In addition to taking a mod slot, it also takes up capacity to set a trap as 2nd wave. Finally, traps in 2nd wave take 4 seconds to pwoer up---players have estimated the first…
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Saved Loadouts
I would like to see a saved loadouts section in the future. Like 5 or so. This way we can save our favorite suit/weapons/hardware combo and can quickly switch between them faster. I imagine in future releases we'll get new stuff like we did in sector 1 release. It'd be helpful.
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Assigning 60 parts or synthite to an outpost is a bad idea. I will literally always pick synthite.
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Why the game is not retaining players? BHV needs to work out why.
https://steamcharts.com/app/1194810#1m My suggestion to BHV: When someone eXits the game, THIS is the moment to offer the player a survey. (Not when the game opens.) Surveys are especially important for new players, or players who haven't played in a while, and have come back but only played a short session (this might…
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I love the new Sector update
Dreadshore is a great addition to Meet Your Maker. I love the new environment with the big light tower, a destroyed cargo ship, and rain. 1 thing I would like to see though is to give players the option to choose their own environment for new burial sites.
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We should be able to see the loadout of other Custodians when watchin replays.
It would be great to check the loadout of enemy Custodian who tried to run your Outpost. We should see the Suit, the skin they used, weapons, season statistics, their top achievements, maybe even titles they chose for themselves. I think it would be great to see what everyone is using and it would give everyone a chance to…
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Dreadshore is a missed opportunity
This should've been an event. There should be developer-designed areas that lead to the discovery of Dreadshore. There should be in-game lore that players learn organically through exploration (so not just a bit of text, and especially not text hidden in the buried codex). MYM is world building without any actual world…
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New Trap Mod Idea - Laser Absorption
I'm cool with lasers breaking traps but wouldn't it be nice if you could put a mod on your traps to stop lasers from bouncing further instead of breaking your traps? I'd be good with paying an extra 5 or 10 capacity per trap to make lasers more base friendly.
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Death should not rob raiders of tomb resources
Traps can destroy tombs. When a raider dies before a resource can be picked up, that resource despawns and is lost. These two facts make it common for a tomb's resources to be lost, and that isn't fair. I'm fine with dying, but it should not come with the loss of resources. The synthite grind is bad enough, but losing the…
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Dreadshore is a new area with old names
Dreadshore is a new Sector, it's a new area of the world, but it pulls from the same pool of names as Sector 0. That's very disappointing. I've always been okay with not getting to name my own Outpost, it makes sense that these are real-world locations, but each Sector not having its own unique pool of names makes the…
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New Weapon Idea
Ranged Weapon: Crackling Lasso This weapon's effect depends on if it hits a trap or guard. When dealing with guards, the lasso operates similar to an iron claw; the guard is yanked towards the raider, interrupting any attack the guard was making. The lasso can be released at any time, similar to how a grapple can be…
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Builders should be able to mark an outpost for only solo, only co-op, or both.
The traps and guards used to balance an outpost are different depending on your intended audience. For outposts with solo in mind you will see more single use traps and double use traps. For outposts with co-op in mind you'll see a bunch of repeating traps. if every base is made for co-op, then most solo players will be…
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Problems with the game
We all know that there are a lot of problems, but we also should know that not everything can or will be fixed the fastest if at all. That is why I wanted to hear from you guys about the top 5 problems in mym based on your opinion. I would appreciate it if you could also say if you are a main raider or builder, or if you…
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The newest balance update is GREAT. Next time let us know it's coming
I want to say how good the most recent changes are, it's got a lot of what the playerbase has been asking for. Thanks! That said, some idea that balance changes were upcoming, possibly what would be addressed, would have been good. There's a lot of grumblings that the devs have ignored/given up on the game, or that they…
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The problem with HRVY
First off, thank you for this wonderful game. I absolutely love it. From base building to raiding; it's a lot of fun. However, the harvester has become the bane of my base building experience. I've had this idea for a base that has two paths; one to get in and one to get out. While I've made a base that had this option, my…
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9,000 extracted genmat maps are pointless
So, most of my maps are 9,000 genmat maps although I'm finding that I'll get three invaders early on, then nothing, yeah it's active longer but it doesn't feel like it, I don't know what to improve on the map and it feels like a waste of time to improve anything if nobody is going to play it for 20 hours out of the 24, I…
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The game should automatically “pause” active boosts when offline to get the max benefit from them
I realize that new players probably don’t care much with a 6 minute boost timer, but at lvl 51 the suit advisor boost gets you 2 hours and 40 minutes. It would be nice to be able to have all active boost timers pause while offline so you’re not wasting resources (or for example maybe you just have an hour to play and the…
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accolade verbiage
I don't feel that the word ingenious is the proper word to use. I think it should be replaced with creative. Creative would be how the builder is using the traps and tricks with them which is still different than artistic which would be the designs made like lion or space ship etc. Just my thoughts.
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Can the next new mod be for a guard?
So far we've received some nice trap mods, but only one for guards. Flamewalker is good, warmongers feel even more unique and it gives them trap synergy. I'd like to see what other additions can be made. In particular I'm hoping enforcers get something to help them feel more special and useful.
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Prestiging is too easy now, and synthite still feels too grindy.
Since they changed prestige, it has been impossible not to prestige your outpost every time it runs out. I actually liked the old system better, where it was a struggle for your outpost to do well enough to prestige at higher levels. With the caveat that they should keep the fix where large bases are just as easy to…
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Decals & Traps
We need to be able to place traps over top of decals (not the props). As pictured below, this is usually a dead give away that there will be a trap in that spot on the second wave. And as it stands, we as raiders can disregard any decals as having traps and walk by safely. Being able to place the trap over top with a…
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Loading Times
I'd love to see this game do much better then dissappear. One major suggestion, from one game dev to another is to eliminate loading time when replaying a level. There is no reason a level has to be fully reloaded in order to reset it and play it again. Instead of destroying assets during game play you can turn them off,…
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new gametype: Contested Territory
This is a rough idea I had for a sort of persistent metagame between builders and raiders. Basically, in addition to the existing outpost system, builders would be able to claim burial sites in "contested territory". Compared to standard outposts, "contested" outposts would be cheaper to claim, have a higher prestige…
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Normal, Dangerous, Brutal and Elite.
Brutal seems to be getting easier with each update. Maybe introduce Elite mode? I keep flying through all these traps with ease most of the time. I'd like to be challanged. A simple fix for this is let the traps trigger twice as fast just in this mode. That will be interesting.
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Suggestion: Increase matchmaking for Prestige 10 outposts
Getting a base to prestige 10 isn't just a nice accomplishment, but it's also that map's last hurrah. For that reason, I think prestige 10 outposts should get a little more attention than a normal map. Not so much that they will overshadow everything else, pulling raids away from anything beneath them. Say between 30-100%…
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Crossplay Co-Op
Are there any plans for crossplay coop in the future?
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New Impaler & bolt shot mod suggestion
I'd like to see a version the would allow them to be placed in a triangle shape.
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Forum Profiles
In regards to the profiles on this forum, it would be a good idea to have a field for everyone to place what platform or platforms they are playing the game on, PS5, PS4, xBox, etc. If you add the same thing to the new post for bug reports, it'll help as well.