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Forum Profiles
In regards to the profiles on this forum, it would be a good idea to have a field for everyone to place what platform or platforms they are playing the game on, PS5, PS4, xBox, etc. If you add the same thing to the new post for bug reports, it'll help as well.
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New trap modification.
As its a lot easier to add new mods rather than new traps, I think you could maybe add something that allows traps to trigger faster, or possibly even slower. I think this could change up gameplay a lot and be very good for the game.
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Last patch messed up Holo cubes
Now holocubes set for second phase are still see through for traps causing traps to fire into the cube then after genmat is stolen you can see spears suspended in mud air when holocubes disappear.
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The Devious New Trap Ideas Thread
So, after having fun building and raiding since launch day, I've already had some ideas for new traps sometime in the future for creative fun and mayhem in our bases. Everyone please add your ideas below! My ideas are: Launchpad - the inverse of the claw trap, be it a springloaded wall/floor or a high-tech repulsion pad -…
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See-through "Force Barrier Blocks"
I wish BHVR would introduce "force barrier" blocks: completely see-through with maybe a slight flicker/hue. Functionally they'd act like any other blocks (ie come in cube, triangular wedge or skewed pyramid). HRV path can walk on them, and be blocked if in the way, And you can put traps on them. They'd make the game feel…
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Synthite gains were increased too much
So the last patch increased Synthite gains by around 100-200%, nearly triple the amount. I've gone from struggling to maintain a balance of around 1000 Synthite at any given time, to having in excess of 9000 Synthite in just a couple of days. My building/raiding habits haven't changed, still keeping one or two outposts…
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Should builders be given more decorative options to add letters and messages on walls?
Please choose the option that best represents your opinion. Feel free to comment if you don't think the answers I provided with rationale reflects your reasoning entirely.
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A More Robust Outpost Classification System
It would seem as if the community has landed divided on "impossible" outposts or giant killboxes. Many ideas have been brought forward, but ultimately it would appear that the stance is; the tools are in place to avoid these bases if desired and there is no good "fix" for this without devaluing the build system. What if we…
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Neutral parties/Ancient Dangers
What could be interesting to see is a system where after you get to a certain Chimera/Player you are able to unlock unique type of plots, that would have a neutral party in it that could attack builders traps or guards, in close proximity, and raiders. The higher the level of the Player/Chrimera the more…
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Lawless mode for social raids
Lawless mode that enables all removed exploits for social map that marks the map as lawless on the selection screen. so that all of us challenge hogs can have our nightmare content still without affecting the casual playerbase
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Rank gain related info
you can go into a base, die as many times as you want perfecting the run. then you can quit the map, come back in, do it in 1 run, and get full rank. you can now receive your rewards for beating a challenging outpost instead of just getting 0. Perfect your run, then leave and refresh your death counter for full rank. this…
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Deadman switch timer
We should have an option of setting the deadman switch say from 1 to 5 seconds instead of the way it is now. It gives the raider time to move in instead of backing off immediately as it is now.
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Driving Exploration and Raiding: Incentives for Adventure and Plunder
In this discussion, I aim to address the prevalent issue raised by numerous individuals in various discussions within the community. The focus is on creating additional incentives for raiding and exploration in the game. It has been observed that many players are primarily engaged in building their own mazes and patiently…
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Outpost Building Feedback
I love building bases, but right now I feel rather demotivated. It takes me days to make a base, plus time for tweaks, but a base I work hard on is only viable for a maximum of 10 days due to the current Prestige system. Wilder still, by the time one of my outposts is "done" it usually has between 50 and 100 raiders…
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Idea for 2 new weapons and 2 consumable equipments
New Weapon Ideas Quantum Manipulator The Quantum Manipulator is a futuristic weapon that harnesses advanced technology to manipulate projectiles and turn them against the attackers. When activated, it creates a temporary energy field around the user, capable of catching incoming projectiles mid-air (bolts and plasma). This…
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Arming for Victory: Introducing Game-Changing Weapons and Equipment
Sorry, this was put into a "pending approval" status, and I wasn't sure how long it would take, so I remade the discussion here:
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Guard Feedback and Suggestions
I love guards in this game MUCH more than traps, and my bases are usually guard-heavy and trap-lite. As a result, I've noticed that guards have some serious issues in this game right now: 1. Players can "peek" at guards, and guards will SEE them (like aggro animation goes off) but not attack. This seems counter-intuitive…
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Outpost Buff Station
The outpost buff station would be an added interface at the tower where HRV spawns. from the tower the raider can activate optional boosts provided by the outpost owner for the raider this could mean things like having an automatically recharging shield that absorbs a fatal blow every minute, refilling munitions over time,…
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Show the genmat type icon in the outpost.
I dunno about other builders, but I take the genmat type into account when thinking about themes/strategies for building an outpost. It would be nice for players to get a reminder after they've loaded, of what type of genmat they're on. Not just if they forgot, but also for challenge outposts and social outposts, which…
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Wider high end bases
Well it’s pretty much in the titles, bases that start at 4K points I think should be wider at least a few blocks, like 10 by 10 I believe it’s a standard 7 by 7 cubes, it’s a small change but it would allow a huge amount of new building ideas especially for the artists on here 🙃 I know a lot of ppl probably don’t agree but…
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New guard ideas
Naturally everyone is "change this fix this" right now, but I wanted to toss out a thought of something I would like to see. 1) A stealth guard. Right now if there's a guard in the area it's making noise, letting you know it's near by, and when they spot the raider they make a "hey look a raider" sound before starting…
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Accolade rework
The prestige system is garbage honestly. the points before weren't that hard to get even without accolades, and now it's a joke. Accolades in no way reward a builder at this point. I recommend we rework accolades so that it gives the outpost more lifespan. each accolade given could add 30 minutes to an hour to an outposts…
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New Suit Idea - Necr
They say dead men tell no tales, Necr would beg to disagree Biolink 1 - Commune, Standing still for 2 seconds will display corpse markers from previous raiders within 3/5/7 blocks. Biolink 2 - Marionette, the last 1/2/3 guards you killed return to life to serve you, they follow mindlessly and will walk into hazards and off…
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Categorizing Social Bases: Enhancing Challenge and Rewards in Meet Your Maker!
Dear Developers and Meet Your Maker community, I would like to propose an exciting feature that rewards base builders and raiders based on three different tiers of base designs. Additionally, I suggest introducing the option for base builders to categorize their creations and allowing raiders to agree or disagree with…
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Enhancing Meet Your Maker: Weekly Challenges, Rewards, and Community Engagement
Dear Developers and fellow Meet Your Maker players, I wanted to share some feedback and suggestions to further enhance the replayability and rewards in our beloved game. These ideas aim to provide more incentives for players, encourage base design creativity, and foster healthy competition. Let's dive in! Map Favoriting:…
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Outpost difficulty ratings should be adjusted based on performance statistics
Let me start by saying that I love this game and I want other people to be able to love it to. It seems to me that a lot of frustration comes from raiders not knowing what to expect from the outposts they're choosing to raid. For example, a new player might complete a few "brutal" outposts easily and then die dozens of…
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Mix up the order of outposts in the raid map
I keep raiding Prosarmogi outposts, because they are the first in the list. If the first thumbnail looks interesting, I will immediately raid it, instead of scrolling down, because FOMO and I'm only human. Doesn't this mean Prosarmogi outposts are the ones which get the most raids? Suggestion: Just shuffle the 5 outposts…
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There Should Be Sharing Features for Outposts
There are many good outposts but if I find one I really enjoyed, I can't share that with other players - and the social search features are pretty terrible. I can search on designer, which is good, but I can't search on any meaningful criteria, like harvester path length, types of traps, or points spent on traps. I want to…
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New block - Arrow Slit block
a block that reduces the firing angle of a single block to a slot/box that allows projectiles to pass but not guards or players.
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Impossible bases
Players who build impossible bases, basses with ratios averaging too high should no longer recieve rewards. Too many bases are buit with no creativity, but simply a smattering of traps in every direction that pound a play relentlessly. There should be a system in place to avoid rewarding players for that. A player should…
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Free version of MYM (raiding only)
Free version of MYM: I think it would be great if there was a free version of meet your maker where players could only raid and upgrade their weapons and raider (while level-building features are locked). Rationale - I love building the levels and to me the whole game is geared towards level building. I mostly do raids in…
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Please change hardware count display
having over 1000 hardware just says 999+ please fix this, i do not like not knowing my stockpile.
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Need harder content
Bored, need more/harder content to fight against as a raider.
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Rank system ruins the fun of raiding
I would rather play interesting maps, but the rank system punishes doing anything but cherry picking whichever base seems the weakest.
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Go Back to Old Matchmaking
over 40 raids given out, across various difficulties, in solo and co-op over the course of 4 hours. but i won't see 40 raids over the course of 24 even with 5 maps posted. old matchmaking rewarded active players. i seriously have no reason to put time into the game. my rank was devalued, my bases don't get anywhere near…
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My feedback on MYM
Hi everyone, Been playing since the start and I wanted to give my feedback on the game in it's current state. First of all, I love the aesthetics and atmosphere of the game. I have always been a big of the post-apocalyptic scenario and I think you've done a wonderful job here and I truly enjoy this game asa much as I hate…
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Rank changes
Ever since the removal of rank loss, raiding outposts has no value to me. i have no desire to do anything related to raiding as i feel all the work i put in climbing was trivialized. an 8 year old with a broken hand on summer break could earn more rank failing horribly in every difficulty by blind luck finding easy bases…
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Lighten up on the diminishing returns
It is well known that exp/parts/synthite/genmat/prestige all have a sort of 'soft cap' to them per raid. Has it been considered to just raise the roof on these some of these caps? With synthite being a real issue for time restricted raiders and those who want to 'only build'; losening the restriction for this may be a…
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Customizable Corrosive Cubes?
I think it would be cool if builders could customize the colors of the corrosive cubes, so that they could be tailored to the aesthetics of a base. Like for the yellow blocks (can't remember the pack name rn), a green corrosive cube could make it look like your base is filled with toxic ooze, or a light blue corrosive cube…
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Game Crashes Often
Ever since the last update, I've been having stability issues. The game crashes at least once per play session, usually when dying and reloading into a map. It doesn't seem to be caused by any specific type of death, just like any time I die there's a % chance of the game crashing. This should probably be looked into.
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Bases not getting raids
Since the update my bases have not been getting any raids, and no I wasn't using the exploit. I used to leave them active overnight and look forward to checking raids in the morning but now there is nothing there. I was purchasing the 24 hr plots thinking that this would mean more raids but it seems like this has changed.…
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new update encourages lazy outpost meta
I loved the update, until I put one of my outposts up and only got 1/5th of Raiders it usually gets. And one of the 3 raiders just went in got the free tombsites then quit! I spent 6+ hours making each of my outposts. All have been normal or dangerous, and all my outposts have gotten roughly more or equal amount of…
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Stop treating quitters and people who had a hard outpost the same
It feels really bad to get genmat and get out after struggling through a hard outpost and see a 0 on your rank, you got the objective, you made it outside, but you get the same rank as someone who just gave up.
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Making outpost difficulty reliable
There is a couple of ways to approach this but first the issue im having with it. I like to build on small plots and generally try to build in normal or dangerous, however on several occasions after making a normal base i come back hours later to see its progress, only to find out that it has been bumped up to dangerous.…
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Suggested trap quality of life changes
In the current state of the game it is possible for a raider to move forward without stopping and pass through a trap before it's activation timer can expire. I don't think it should be IMPOSSIBLE to pass a trap before it triggers but with speed stims, the melee suit's speed increases, and the grappling hook being base…
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Suggestion for Cell sink
Community wide event where players can donate cells to the hunt for the cure, an ammount of cells that each player can donate to get specific benefits for their outposts like double the genmat harvested from outpost passive income for a time, or slowing the rate of outpost decay. then when the entire community as a whole…
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Solutions for low raiders
So I know people haven't been getting much raids since the patch drop (myself included). There is alot of discussion around this on reddit and the forums already so I wanted to offer some solutions. You could limit the number of Bases each person can have active You could offer more incentives to people that do actively…
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Need a way to bookmark an Outpost for later
There needs to be a way to bookmark Outposts on the Raid Map to raid later. It never fails, there are either no Outposts that look interesting, or there are a whole bunch and I have to hope they show up again in my list (spoiler: they never have, only the ones I'm not interested in pop up repeatedly). It really sucks.…
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Where is the lore?
What’s the story how did the world become this way? where can I find info like this?
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QoL option to reset traps infinitely during testing
As the title said, I'd hope to see an option to infinitely and manually reset traps during testing once their trigger phase has been completed. Interacting with them when they are either broken or shut down or just having a general "Reset traps" command for the entire outpost. I've come to notice during plenty of testing…