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Auto Swap From Depleted Hardware
I just think it would be a nice quality of life thing, where once you've used all of one hardware slot during a raid, your other hardware was automatically swapped to the equipped slot. I've played other games that do this and it really is nice. That and I keep expecting this game to do that because of those other games,…
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Advisor boost rework
We can pretty much agree that the best boost is suits for information. we may use the trap boost for synthite, but the prestige boost is basically worthelss with the changes, and the parts and cells stock up so much that their boosts also lose value. since we can agree that information is the most powerful boost i suggest…
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Block Count Limit Within Range
I believe that it would be really healthy to limit the number of copies of a single trap within a certain distance. While I know this would somewhat limit player creativity, it would also greatly reduce the number of low-effort bases that simply place as many plasma sentinels as they can. Alternatively, greatly increase…
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Make guards immune to fall damage
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New Augment - Heat Seeker
Heat Seeker cost - 15 capacity Guard - Hornet Effect - Hornet shots have increased homing capacity, allowing them to turn more sharply (not like 90 degree turns, but it could round a wide corner)
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New Augment - Siege Breaker
Siege Breaker cost - 20 capactiy guard - warmonger/enforcer effect - this guard takes twice as long to attack, but if their attack hits a shield that shield breaks.
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Found a base with a new exploit
Well I was playing the game after the update and I found a base we’re the walking robot well not do anything until after u get the genmat, pretty sure this is a ai exploit first time I have had any bases like this. Here’s a link to the video for proof, I streamed it live. This is just so everyone can see this and hopefully…
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Bomb Ejector Trap mod suggestions
Short fuse - 5 points - bombs explode .5 seconds sooner Long fuse - 5 points - bombs explode .5 seconds later Cluster - 20 points - Bombs explode in smaller radius but let a second explosion off 1 second after the first Sticky - 10 points - Bombs no longer bounce and instead stick to the first surface, guard, or raider…
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Ability to move the GenMat around the Outpost.
It would be nice if you can just get a plain flat outpost and start from scratch, and also have the option to select the GenMat and drag it around so you can rearrange and redesign your Outpost.
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Please either enable Auto-fill or CrossPlay.
It would be nice to play Duos with a random player, at least on my case I mostly play Solo, I only once played with a guy who helped me which he joined during my streams and gave me his PSN ID. However, I have noticed that you can raid maps/outposts created by other Platforms, but not raid with them?
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Don't permanently retire the best outposts!
Don't completely retire them. Reasons: If someone builds a really great outpost, then it should be played by as many players as possible. Builders want their maps to be played. And the players will enjoy playing beautiful and clever outposts! Builders spend a lot of time working on great outposts. But when they really…
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The State of Melee
It feels to me like melee is in a bad spot, on release. Incinerators nearly make melee-only builds unviable. Add in the plasma sentinel's plasma cloud mod, claw traps, and corrosive cubes making fight spaces pretty much impossible to navigate, and melee looks exceptionally bad. Also, the sword delays are incredibly long,…
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The game should optimize load times by caching the terrain and resetting the traps and guards.
I had this poor guy who took a minute and 30 seconds to reload into my outpost, and then died 30 seconds in and had to wait a minute 30 to play again. He spent more time in loading screens than playing the game. :( He must have been on an original PS4. Seems like the game shouldn't have to reload the whole outpost if…
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Extra difficulty levels
I think it would be a good idea to include difficulty levels within those already in the game. For example we currently have a normal, dangerous and brutal difficulty. I think that these should also have an easy, moderate and hard difficulty added to them based on kd ratio. Eg, brutal hard or normal moderate. This change…
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Warmongers should hide when they can't get you. They already do this for gaps they can't cross.
They should also do it for players hiding outside the playable area, or when they have Short Leash and you're outside their patrol zone.
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Fix the maprating system please (or: Man if only someone saw this coming!)
edit I'm just here... admiring the wisdom I spew back in alpha... Its almost like it came exactly how I said it would go... with people exploiting this broken rating system and stupid requirements... This is so sad to see... it had such great potential. But what do I know. I am just a random internet guy with over 10 years…
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A More Functional Command Center
Is it just me, or does the command center not really feel like a command center. Your options within the command center are to select a base to raid, select an owned burial site to build or purchase a new burial site. In what way is this "commanding"? I would love to see more function brought to the command center which…
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My MYM experience - PS4 player
1) I love the game and the idea of the game, as I've played a mobile game similar in concept ie king of thieves in which I was top, I would make bases that caused atleast 70+ deaths but would occasionally get 1 or 0 and beaten (rarely) The reason I bring this up is because even while what feels like impossible bases exist,…
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A Preferable "Builder Verification" Alternative
I am strongly of the stance that Builder Verification is a bad call; a lot of players might be aces at building bases, but not-so-hot when they're raiding. If Builder Verification is implemented, such people will not be able to build to their maximum potential, and it will make the whole process of building much more…
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The reason why killboxes exist.
Also a topic on progression! The reason WHY killboxes exist and why everyone does them is because of ALL of the game's mechanics, not because "these STOOPID builders don't know how ELSE to get kills!" Not being able to move GenMat favors bases that are close to the ground, or ones that go underground, which also limits…
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4500 capacity killboxes are obnoxious and not fun
Now you might be tempted to say "Get better" or "Use this meta shield item and pick your targets slowly" But lets face it honestly, there's only so much I can do with 3 bullets and 20 enemies surrounded by infinite grapples and napalm flamethrower hidden above and between lava nodes. I think the main issue comes from the…
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i think builders need more things to get creative
i really love the level design creating for other players BUT as one who really loves to make good looking bases i would like to get more availability of blocks not i mean yeah they are 1 capacity but 1 capacity is still something i need to worry about every time i place something, also i think there are not enough…
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Should there be some pressure system for raiders? If yes what would that pressure system be?
As of recent my replays have mostly been slow with great caution taken around every turn. I miss the speedrunners and brave souls who'd sprint through bases, but there's nothing other than a raider's own patience pushing them to progress in an outpost, and with that lack of pressure most outposts can be meticulously peeled…
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Can we have detonation charges that destroy a single block?
Just my first thought. More blocks would be better, but destroying 3 blocks per raid would force custodians to think differenlyand prepare for undermining. It pays when being funneled Into situations not to do what you are intended to do.
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Edge of map guard killing.
Can we please fix players exploiting the map barrier to fight guards from outside the map where they can't be reached.
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2 triangle blocks preventing player from passing through
I have recently discovered this type of trap in a few outposts and I'm starting to wonder if they are an exploit. To my understanding a player should be able to pass through triangular blocks if there is space. Apparently this particular configuration of them prevents player from passing through. I did tests and was unable…
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Coop needs a nerf
Loving the game so far, my only complaint would be that coop raiding is overtuned. It's too easy to essentially one shot a base by having one guy stand back and let his teammate trigger all the traps, then swoop in for a quick res after he dies. Perhaps the number of revives could be reduced, or healing time increased so…
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New Weapon - Lash Blade
Striking damage (flesh) Slashes all targets in a cone, does not cause the player to dash to targets level 1 - Unlocked, range 1 block 1.5 second cool down between attacks level 2 - Range 1.5 blocks 1.5 second cooldown between attacks level 3 - Range 1.5 blocks, 1 second cool down between attacks weapon intended to cleave…
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MYM needs more world building/story
The Chimera and the world of MYM in general could be a lot more interesting. (I'm talking about the in-game aspects, not written lore.) It makes sense for the Chimera to start as a fetus in a tube, but it's boring for it to stay that way. As it evolves, it should slowly become more and more of a grotesquerie. Maybe the…
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5th accolade idea - Educational
An accolade for a dungeon that taught you something new, or forced you to learn to beat it. different than ingenious as i feel that is more geared towards things that are purely related to having to think about them to figure them out rather than related to performing a new maneuver or mechanic.
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Synthite Economy Suggestions
I want to start off by saying that I am greatly enjoying the game, thank you for your hard work. My largest concern has been the synthite economy, especially for players who prefer building. I don't personally favor raiding or building more than the other, but I am struggling to maintain any synthite even with the boost…
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special end of season rewards
due to the unwillingness of a large portion of players to even attempt many bases, i think it's only fair to reward those players that don't shy away from danger with an exclusive bonus at the end of the season. the spirit of the game is to raid the most diabolical and brutal bases for glory (and genmat). however, this…
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Outposts Not Getting Raided Unless They're Champion: Guarantee Raids before Deactivation
Generally speaking, my outposts have been struggling to get raids unless they're selected to become a Champion outpost. I spent six hours building my first Outpost since launch a couple days ago, set it to active, and by the time it had depleted, I had only gotten 2 raids, and one of them didn't even give me any accolades.…
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Public List (Social Raids)
Instead if only being required to enter a name of the player and place but have a auto-generated list of social raids to go through. Add some exposure into the playlist for builders.
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Why Limit Grantable Accolades
I know there was talk about encouraging giving accolades during the game's development, and that makes me wonder why you can only give two accolades to any outpost. I feel like if I encounter a map that was fun, ingenious, brutal and artistic all at once, I should be able to recognize it for all those things. I don't see…
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Trap idea "Turbine"
a giant fan that after the raider triggers it will begin to push them away in the direction it is facing either to the side or launching them upward if its on the floor and prevent them from jumping high if its on the ceiling above them. much like the claw trap it will trigger again and again until destroyed. it can also…
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New Suit Idea - Hawk
Biolink 1 - Add an additional +1/2/3 small jumps to the jump chain Biolink 2 - while not touching any surfaces your mid-air mobility is increased by 25%-50%-75% (ability to reposition in the air without a grapple) Biolink 3 - Killing an enemy or trap causes your next grapple to pull you in at 100%,200%,300% speed
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New Suit idea - Arachne
Biolink 1 - Your grappling hook latch-on lasts 100%-200%-300% longer Biolink 2 - The next time you fall 1 or more blocks after grappling a surface at a dead stop (must completely stop moving to trigger) - Level 1 negate stagger, Level 2 cause stagger to enemies within one block of your landing, level 3, break one trap that…
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New trap idea - Laser Tripwire
Tripwire - 30 points - attached to a surface, this innocuous detection trap spots raiders running by and can activate up to 2 nearby (3-5 blocks spherical?) linked traps before shutting off. be careful, it's sensitive enough your guards can set it off too, bet keep it out of their reach. tripwires can be shot, slashed, or…
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Suggestion for Post-Prestige 10 System to prevent Builder burnout
I really enjoy taking a good 6+ hrs building an outpost (over a week, before activating it). And I get plenty of accolades that tell me Raiders appreciate my outpost. Like I can feel the dopamine hit everytime I get accolades 😅 But then the outpost dies at Prestige 10, and I have to make another. Made about 3-4 total…
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these block shapes need to be in the game
pretty much what title says, with these shapes it would allow builders to deal with all edges where slopes meet the block cycle order would be starting at defult cube, 'q' for the chipped cube and then 'q' again for triangle piece, and then 'r' from cube to get the wedge and then 'r' again for the pyramid piece
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CTF Gamemode (PvP 2v2/3v3)
Can we get some dedicated PvP gamemodes. a CTF mode would work perfectly in this game, alongside the buildering with traps etc it could be unique! When matching, you get into game - each team has a set time to build, once timer is up rounds start. First to capture and dunk the genmat (whilst still holding thier own genmat).
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Rank system and synthite economy centralize a boring meta
Punishing deaths with rank loss just encourages the boring slow approach. And low synthite gains encourage avoiding longer bases.
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Should 2nd wave augment be removed from corresive cubes until the bug/exploit is fixed.
So should the 2nd wave augment be removed from corresive cubes until the bug/exploit is fixed? If you are not already aware - some builders are putting traps behind Corrosive cubes with 2nd wave augment however these traps are being triggered even if they do not have line of sight. Personally I haven't seen many outposts…
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Maps that stay around
Love the game, but only having the map be playable after reaching prestige 10 through social isn't good in many players' eyes. As every player can only have 5 activated outposts anyway, I think you could have a map that slowly refilled genmat so you could publish it again and again to come into map rotation. Other than…
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Outpost Depletion speed preventing Prestige
I can't seem to prestige past 3 or 4. I noticed Normal difficulty outposts get more traffic, so I dropped my traps way down to meet normal requirements. Still the depletion time is so short that I can't prestige. Yes more kills , BUT it's hard to get such high quantities of kills with Normal difficulty bases. I have evem…
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Abbandoning a raid
This can be seen as ranting, complaining or feedback, I don't really care at this point. I got a champion outpost where the first thing I saw was a Piston trap that killed the dog, the outpost was a labyrinth with at least 7 different entrances and pathways, all painted the same way that most builders use to show you the…
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Give us colors, please
Please give us more colors to paint our outposts. This whole game is just 4 colors so far: dirty red rusty blue puke yellow poo brown Just some basic color swatches. I need green at least.
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Need more block shapes
I'd like to request some more block shapes the pyramid block, it's a cutout from a cube, can we get the other half of the cutout? whatever that shape is called? i can build little dais stands going up, but i can't make pits going down with the same uniformity. can we please get a block that fills the holes left when you…
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Outpost barrier
a shield on the outpost that until genmat is taken the map barrier is covered in a forcefield. nothing inside the forcefield can fire out, nothing outside the forcefield can fire in. projectiles that hit the field, drop at the edge of it. this will prevent both losing ammo to the sandstorm which is unfun for the raider,…