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Outpost building is lacking on value
Jumping into the game on the 4th, I got to outpost building as quickly as I could as that’s what I was most interested in. Initially the replay playback value was its own reward—seeing the various ways raiders died to my unique mechanisms and how to improve upon them. Then the Synthite wall hit and I decided I needed to…
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Small builder ideas
I realize this is probably going to be crazy pedantic and stupid but these are some small changes that can be made to help builders have more fun and be creative. I have no way to denote the three types of blocks in this post so ill be calling them full blocks, half blocks, and corner blocks. Make Blocks Free: This is the…
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Please Put In a Frame Rate Limiter
The game wants to push my GPU to its maximum which makes everything sluggish. I have to go into my actual graphics cards settings just to put a frame cap on it to get it to calm down! Please put a frame rate limiter into the game. Thanks!
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Add fake tombs as traps!
I really love the tombs as a nice side objective / free resource (depending on how the architect utilizes them). I think it would be nice to add some kind of "fake tomb" trap that explodes on hit to really reward the cautious players and not those who just speed by to grab free stuff. The "fake tomb" could look almost…
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Loving the game, small future suggestion. Keys.
First off obviously really enjoying the presentation, freedom, and uniqueness of MYM. The range of traps is a dream come true for me. It would be nice to get more capacity but I had an idea for down the road. A door and key system. Put a key mod on a guard and have it activate a door upon death. It would promote more…
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Ratings and Goals is the key to commitment.
First of all, the game is awesome. I can only imagine how much better it will get over time. Review based on 70+hrs played To the point. The things that in my opinion penalize the game and the players: •Originality (what the game needs) = Time (dedicated builders) ≠ Outpost profitability and survival. •Raid rating system.…
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Better decals and player emotes
First up: Decals We have some cool stuff so far. I would think it would be cool to get some less generic signage for communication to the raider, such as: Tomb sign: Right now buulders sometime use the yellow/blue 'zipper' stripe to show where a tomb is. Other use arrows, lifts, or actually build a stucture pointong to the…
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A Free Demo Version
I think a free demo version where you can only raid, but not co-op and can't unlock anything beyond than the basic kit and don't earn an exp or resources, would really help expand the player base and help curb the problem of there not being enough raiders to raid all the outposts. It would also work as great advertisement…
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Re-Activate Outpost From Build Screen
Having to load into your outpost just to reset or prestige seems tedious, especially after coming back after a couple days and having to load into all 5 of your inactive outposts. You should be able to re-activate/refresh/prestige them from the build screen without having to load into the outpost itself. This would be a…
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The Issues with Prestiging
Prestiging bases has issues that, as a builder, make me feel discouraged to keep building. First off, prestige costs. Simply put they're too high to be sustainable with multiple bases active. Anything more than 4 bases is hard to keep up and you end up spending most of your time raiding just to keep up costs. Second, the…
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Additional Team Members
Some Builders require you to fight off an entire room before proceeding, 2 players are ok but maybe 3 is good for those high prestige, max 4,500 capacity bases where you loose your ammo, slot item’s quickly, and we don’t have infinite ammo like certain traps and all the guards do. Maybe a 3rd will help.
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Suggestion: Accolades to Improve Game Health
I am really enjoying this game (builder side mostly), and would like to see it flourish the way DbD has. I put good time into making my bases. Mainly focusing on making it look good and fun (and sometimes new ideas), and the accolades I get on them usually reflect that. However, it's quite discouraging to invest so much…
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Decrease trap activation time!
I propose that traps activate faster, at this moment anyone who can hold forward can outrun majority of traps in majority of situations just by holding down forward. Do you think traps should activate faster to help end the speed running menace? Or shall the quick and ballsy keep running rampant in your outposts.
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Large outposts aren't worth it, prestige cost is too high
There is no reason for prestige points to be 6 times higher on a large outpost than on a small. Sure, you have more room to get more kills, but less people play large outposts if there are medium or small outposts available. Add in how much longer it takes to build a large outpost and you end up spending more time to make…
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Ability to Customize Building Cubes
The way current building cubes work, all of the sides look different, and the idea behind it is it to rotate the cube to get the texture that you want to build with... The issue with this is that it causes complications with building where you have a side that you do not want seen in plain view for everyone to see. For…
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Skin(s) in the game
I would love to see a wider variety of skins. I toss these ideas out and let them go for bEhavoir and there devs to use: Steam punk: We are halfway there with the metal and grunge, just make a slight turn and we will arrive. Matching guards/weapon/suit skins (Non copyright infringing) TRON: High contrast black with glowing…
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Boss battle to unlock GenMat
I'm pretty sure this will never be implemented but let's just discuss this for fun. I remember back then playing a similar game to MyM called The Mighty Quest for Epic Loot there was a mechanic that in order to get to the treasure room you had to defeat a boss. Now imagine this. Devs could create a few bosses to choose…
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Trap Idea: Pressure Plate (or Linked trap upgrade)
Here is the idea. Currently traps can only be activated by raider standing directly in front of them. That's fine but quite limiting. How about spicing things up? :> Pressure Plate would be a trap that can be placed on any surface and mimics the look of a normal block (something like the Hologram trap). The trap can be…
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Replay info should show number of Tombs looted
The screen that lists the available Replays shows the number of deaths and whether or not the Raiders escaped with the GenMat, but it doesn't show whether or not the Raiders looted any of the Forsaken Tombs. I'm very interested in seeing if anyone finds the Tombs on my maps, but the loading time is a nightmare and there's…
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Outpost ratings are killing desire to build
My Outpost with a rating of Dangerous gets lots of Raiders and tons of kills. My Outpost with a rating of Brutal gets almost no Raiders and mostly zero kills. I don't consider the Brutal one to be difficult, a lot of the traps are on the way to Forsaken Tombs, but the people playing Brutal levels speedrun them and only go…
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Feedback
There could be a perk with one free hit like minion's armor there could be a tank armor axed on defence wich perk could be that the cool down would be smaller There coule be an armor with a grapplin hook that can catch further There coule be a perk where we could carry one more of something There could be a mode on the…
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(IDEA-2) Toggle Harvey with Risk/Reward System
All the discussions on what should be done with Harvey is getting very old. Everyone wants one extreme or the other, which works for no-one. "Eliminate him from the game!!!!"......... "Keep him with no alterations at all!!"...... OR How about a choice based system that can directly impact the rewards you receive? This will…
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Next update needs to be focused on social raiding
BHVR's next update to this game needs to be additional features to social raids; i.e. features like high rated outposts, new poutposts, etc. Once folks are forced to retire thier Outposts, there is no way for me to discover other retired outposts that never popped up on my feed unless I post join a social forum or discord…
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Mod Ideas
Just a few random ideas I wanted to note down, in case anyone else likes them. Silent Activation (generic trap mod excl. holocubes and acid cubes) - 30 Capacity Reduces the volume of the warning activation by 75%, and delays the on screen notification by 0.25s. Speed Limiter (generic trap mod excl. holocubes and acid…
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Forgotten Tomb access should be an activation requirement
We all hate this. We search the outpost for a minute only to find all tombs completely sealed with blocks with no way to access them. You are probably using A* or some other pathfinding algorithm for harvester so it's probably not a big deal for you to detect if a player blocked a tomb or not.
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Feedback: shield/corrosive trap/ressources
Hello, First of all i like this game, so i want it to be better. Here is a feedback with some ideas to improve the game. Shield weapon: too strong, and not skilled at all. It should protect only from the way you look at (the consumable shield is already a 360° shield). It should not protect from claws AFTER grab (sword do…
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(Deleted) Outpost Shuffling
Post details deleted due to feature already in-game. Sorry for the used up "spot" in the forum.
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Add "Custodian ID Cards" to MYM like in Monster Hunter!
Hi everyone. I was watching replays of people raiding my Outposts and it would be really nice to see the rank of those players and maybe other stats like how many Outposts they have already raided in their career and other stats like favourite / most used weapon/loadout. MYM is a social game and so it would be great if the…
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Ps5 replay controls
Would love to have more controls in the replay so I can scroll through some of the replays faster, so I can skip through players running through empty areas or just sitting not doing anything. Also a way to rewind to see a moment again would be nice.
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Playing your own bases / Replaying bases
At the moment, the gameplay is in my opinion split to very distinct categories that are intended for different kinds of players. You can raid other people's bases or build your own (although you do need to raid bases to build your own) and I feel like they appeal to very different kinds of players. I think it would be nice…
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Ranking System... And It's Flaws...
A few flaws in the Ranking System that should definitely be addressed: Custodians are not being rewarded enough for getting base kills: Simply put, there are people who rarely get people to raid their base and/or have people quit/DC which results in less kills. Custodians who build bases are punished significantly in…
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Even I think there's not enough synthite
I've been incredibly understanding of the game design. Even the most buildy of builders needs to raid a little in order to keep the flow of raiders going. But I hit 3 tombs and got all of 80 synthite. Early in the game you are leveling up fast and getting lots of synthite but once every advisor has 5000 genmat to level up,…
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Companion App
I realise this might be a tad ambitious, and probably something for several years down the line when and if MYM is a huge success. But it would be pretty neat to have a companion app that I could use to track stats on my outposts, see when they get kills, when they expire (particularly useful if you want to use Overdrive),…
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Clan raids
I think it would be great if you could make a clan raid mode, where teams of maybe up to 4 or 5 could build a base and raid bases...you could also have multiple genware cores within one base. I think this would be a great add to the game that would increase a higher player base and keep people playing.
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What to do about parts?
Maybe I am wrong but I get the feeling it is a common issue where out of all the recourses a lot of us are in the same boat where we have more parts then what we know what to do with them. you could waste them just making a lot of hardware, but that just feels like a waste. they are used for boost and upgrades, but those…
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Replay Viewer General Feedback
Replay viewer is a fantastic feature, hilarious to watch and really helps with iterating the design of my map, I boot up every day with my morning coffee and watch raiders dying to my traps. Here's a few bug reports and feature requests. Main bugs that you may already be aware of: First person camera not reprisentitive of…
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Harvester change
I think just like the guards you should be able to choose the harvester path as long as the Harvester connects to the goal, this allows for more creative bases and much more interesting mazes by setting the harvester to go in the most difficult direction, I think it would also be cool if the harvester could climb walls…
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We need a nerf on cheese builds
I think that there should be a max amount of traps within a certain range of each other. For ranged traps the distance should be significantly higher. Something they could attempt to try and see if it helps with them. It's pretty much the only thing I end up getting anymore. I'm so sick of these impossibly difficult maps I…
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Crossplay Co Op
If and when is Co Op going to come in, I have friends who bought the game on Xbox assuming it was Crossplay so we can hop in together or friends that only have a console that can’t Co Op with as I play on PC
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Progression Bottleneck and Imbalance
Let's talk about what many are finding to be one of the biggest problems with Meet Your Maker: Progression. Take a look at this screenshot of my Loadout screen and then I'll explain. You'll see I've got plenty of the Parts and Cells but my synthite is low. Really low. I am currently stuck with the choice of either not…
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Concept theory that could help deal with not getting raided enough.
So we don’t know what determines what makes an outpost visible to other player to then decide if to raid the outpost or not. but maybe something that can be done is, that the amount of prestige points an outpost has can be used to determine how likely it is offered maybe? for example if an outpost has not reached enough…
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Outpost statistics should be visible when selecting Outpost for a raid
When selecting an Outpost for raiding all we can see now is the front view thumbnail, size and difficulty of the map (and if we bribe Prosarmogi then some info about security). What we actually need to know before raiding is: Outpost prestige level Number of raid attempts, kills and kill ratio The…
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Questions, suggestions and wishes
So I've played for 44 hours so far. I love this game. Bugs Explosives warning still shown Sometimes after a bomb of a bomb dropper or a dead man switch of a guard exploded and I didn’t die from it, it would still see that (well made) bomb distance warning on the hud. Sadly I don't have a screenshot. Intel distance The…
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Co oP with random People
Is there a chance that we can play Co op with random People. Not all of my Friends play MyM and they also Do Not play as often as me. So will there be a chance in the near future to raid in coop with randos?
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chimera changes it looks?
It would be very motivating and satisfying if the chimera changes it looks every few levels (30 or 50). If i See im making it stronger, it would hype me to play the game even more! For example the chimera could get more muscles or armor or changing the skin.
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Accolades bonus rewards
So I was thinking that it would be interesting if accolades had some sort of bonus benefit to them to possibly help encourage people to build their outpost to gain those accolades. For example. fun - gives a small increase to the amount of GMAT in the pool. When you prestige. So had 9000 GMAT. Got five fun, when you…
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Outpost should go on cooldown when exhausted
The cost to prestige a base is pretty high, especially if you consider the fact they last about 12 hours and sometimes barely produce enough to sustain itself. With the limited time I had in the beta, I didn't pay anything cause I only had a limited time to play before the game was taken offline. Now though, I'm noticing…
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Basing mechanics on time instead of number of raids hurts
In a game like this where things are so irregular, basing mechanics like Boosts (and Outpost lifespans) on time instead of number of raids sucks. For instance, some of my bases aren't getting raids. I'd really like to try out the Metamorph's Boost to increase the amount of Prestige earned, but... the bases aren't getting…
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Is it common to receive way less xp and rewards than the host when joining a friend?
I've already raided some outposts with my friend, and he seems to get a lot more rewards than i do! Bug? Glitch? or a game mechanic? I dont like it at all. I hope the devs change this in future!
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Is this a bug? And if so please don’t fix it.
Maybe make it an official mechanic or feature. so I have had this only happen to me two times and only during co op raiding. And it’s from me using the arc barrier weapon. If this is a bug I really hope they don’t fix it cause I find it amusing as heck and fun to work with. dying dose remove the obstructions To clarify…