Getting Started - Outposts - Designing a death trap
I'll be referencing https://www.youtube.com/watch?v=Nfux3xblVcg. All images will be using this video. If you want to watch the VOD start at 18:45 to get the introduction to building. Note: The screenshots and features shown in this video are not the latest build of the game. Therefore certain features may be different to what is shown but overall I would expect it to be relatively close to the final product.
So to start out you will need to purchase a plot of land.
Shippensburg - The name of the Outpost
1 - The current prestige level of the base
Inactive - whether or not raiders can raid the base. Note: raiders cannot raid a base that is being worked on.
Capacity - a ratio showing the amount of resources used over the amount of resources available.
In this image we can see that the resource cost of Stone is 1. Therefore, we can deduce that Shippensburg is limited to 2,500 stone blocks. In addition to this, in the video we can see that a purchased plot is not empty and that the blocks that are already placed are eating up resources.
Harvester - a robot (aka HRV or Harvey) that walks through the base collecting genetic material
Harvester path - a path (yellow dotted line) that the Harvester can take to get from the shipping station (next to spawn) and to the genetic material. Note: The path that the HRV uses will almost always be the path that a raider will take to get to the genmat (genetic material). The harvester will always try to use the shortest path available.
Minimum Defenses - the fewest number of traps within an outpost before the Outpost is considered valid and can be made available for match making. If we compare the previous image of the UI with the one below, we can see another part of the UI that was not visible before.
Difficulty - Easy/Medium/Hard. We can infer that the difficulty of the map is determined after the minimum defenses requirement is met.