Question on the game's Monetization Structure.
Hi! Super excited about the open beta next week, Looking forward to trying the game out!
What is currently the planned monetization system for Meet Your Maker? Will it be:
1. Free to play with in-game transactions,
2. Pay to play with in-game transactions, or
3. 1 time cost full game unlocked (with the option for paid dlc expansion packs down the road).
As someone who grew up with Ps2/Gamecube/Xbox the third option is the most attractive to me and I'd imagine people in my mid to late 20s demographic, but I understand the modern day pull towards the other two.
My fear with option 1 is that f2p games is a fully saturated market right now. Between battleroyals, Hi-rez's constant attempts at huge f2p games, and every startup trying to make a cosmetics driven game you'll be tapping into an already very thin market. What reason do I have to play "Meet your Maker" and not something like "GALAHAD 3093".
The issue I see with option 2 is that -most- gamers have limited funds that they're willing to divert towards gaming. There is the percentage that is willing to spend as much as it takes to have the best game experience, but that is not the majority. For a game like battlefield players feel some level of reassurance that there will be full lobbies and an active playerbase for a few years after launch, but even then some players can feel like they got swindled or that the company heading the game is trying to get a cashgrab (especially when there are solid f2p alternatives around the corner)
Personally with the third option I'd feel an incentive to continue playing this I game I payed for while feeling that the developers respect my time and money. It'd be nice to purchase a game for 40-60 USD and not log into a game hidden behind a bunch of paywalls. And as I mentioned before I'd be comfortable with the idea of reasonably priced expansion packs down the road (Like WoW or Mario kart 8 did), just not micro transactions.
Sorry for the long and read, and I know it's very audacious for a random person on the internet to say all this, but i've seen so many games flop based on these things that I wanted to bring it up before the game's full release.