Divide Grappling Hook Functions between two keys
Currently grappling to a wall gives the player two ways of dismounting. You can either jump or press the grappling hook button again to drop without momentum. However as it stands the "drop" functionality is tied to the same button as the hook. Meaning there are cases where you mean to drop but accidently drop->hook and overall it can feel a bit awkward in certain situations (in a room with corrosive cubes as a ceiling).
If it is possible I'd like to see a way to bind grappling hook and drop separately.