Be friendly to newbies: Save them from mix-maxxed "Normal" outposts
Motivation: My friend is a new player, and he is struggling to get through even Normal outposts.
Problem: The game estimates whether a base is Normal, Dangerous or Brutal, but the reality can only be found out when it is raided. As a builder, I want to maximize kills. So I add as many traps as I can, until the outpost turns Dangerous, then I remove one trap, to make it Normal.
(OLD) Suggested solution: If an outpost makes a lot of kills, or gets a lot of Brutal accolades, then bump its stats, so it will move from Normal to Hard category, or from Hard to Brutal category. This way, Normal outposts really will have Normal difficulty, and my friend won't give up. (I will also encourage him to keep practicing!)
UPDATE: Loys makes excellent points that automatically bumping up an outpost will be bad for the builder, and there will always be new min-maxxed outposts to farm newbs. Therefore I propose instead this alternative solution (from my comment below):
- Add (or automatically detect) some newb-friendly outposts, and offer these outposts to players who are just making their first raid, or who have made a few attempts but are still struggling to complete a raid.
(You could make the rewards smaller for such outposts, but I guess that's not so important.)