various ways to reduce player friction ingame
by player friction, i mean small things that make the gaming experience less smooth and cause players minor inconvenience, just a few things that i think need to be addressed.
starting off, you need to be able to change and set the status of your outposts from the sanctuary, having to go into build mode (thats 1 load screen) and then set it to whatever status, and then back to sanctuary (thats 2 load screens) is a hassle and really annoying.
following on from this, being able to set your outpost to searchable via social raids should be a toggle and works parallel to the main setting of active/overdrive/inactive. if the only reason for not allowing this is due to "people can practice before they do a raid" just make it so you cant socially raid something in your current map pool selection.
one of the main complaints during alpha was how often you were prompted to pull the lever, changing the lever to a button dose no mean you have fixed this issue, some argue you have made it worse cos the button is less satisfying or grand as a lever with test tubes around it. make it so its the lever again and have advisors auto process as they level up, then ones u have processed enough advisors as to fill up the tubes that pop up around the lever, then get the prompt to pull the lever.
change the chimeras voice back, new one sucks and dose not suit it at all, as to not have to redo all the voice lines, just mess with the audio levels and distortion, currently the voice is too human and there is too much emotion in it. almost everyone agrees that it was better when it was more robotic and cold sounding as if it was brutally logical and it would do whatever was needed to achieve its goal
Building & replays
when building, specifically when you go into a build after it was raided, there needs to be an option to collect all resources on the map, some maps are huge and its painfull to have to go through an entire map picking up tiny cubes, but other maps they are all neatly in a pile and it can be satisfying to pick them up. your total resources should also be displayed and updated while doing either of these things. as there have been cases of not having enough resources to presteige a base, going into the base and picking up enough, but then you have to leave the base to update your total resources and then go back into the base to prestige (3 loading screens)
there needs to be a setting or toggle to hide the 'key guide' when building, i don't need half my screen space taken up by a guides on what keys do what when i already know what they are, ideally it would be a setting you can untick in the settings, maybe a lil note at bottom of the keyguide saying "you can disable this window in settings"
you still need to be able to select a part of the replay to skip to, you added fast foward ect but everyone asked to be able to track to a certain point. some replays are up to an hour long and even with skipping and fast-forward, most people just want to see howthe person actully beat their base, not the 20 deaths beforehand.
Key binding inconsistencies
there are lots of different key binds for lots of different actions, too many in fact, you do not need separate key binds for "mod trap", "set guard path", "compete guard path", "auto complete patrol", "center on raider" and "interact" ?!?!?!? they are all just interact. what's worse is that you do not allow the same key to be assigned to multiple functions despite it being that way by default. these redundant options need to be removed and you need to allow players to assign multiple functions to the same key, just have a popup saying "this key is already assigned to this action.