Too many cheese maps?
I loved this game, got more hours in the game than I did work this last week, however the cheese maps made me stop playing a few times throughout this week as they were all I found some days.
By cheese maps, I mean maps that were impossible to ever see the Genmat because they've just created huge one or two room bases with floor to ceiling armored & rapid fire enforcers/hornets, Sentinel eyes with Deadman's Switch & plasma spread (can't remember the AoE mod name), and corrosive blocks everywhere. Sure, you can shoot a few, but we're talking about roughly 20 guards (a few maps may have had more) and at least as many Sentinel eyes, if not more.
Even if you have two people (which became a near necessity the last two days, as I almost exclusively got these types of maps) these maps would usually kill you and place your body somewhere your teammate wouldn't be able to survive even with a drop shield (as the shield blocks direct hits, but if the Sentinel eye bolts hit anywhere around it, the AoE would go through it and kill you anyhow.
I get why people make these maps, because guaranteed kills are the best, but it's not fun to have to redo a level 9 times because people are just creating troll maps. Maybe some sort of increased cost to repetitive use of defenses that have infinite uses would help lower this. It could even be a capped price increase that doesn't go past a certain point, like based on the size of the map. For instance, in a 4,500 build size, after placing 30 of a combination of Incenerators, Sentinel Eyes, and/or Guards (regardless of which type) each one after that will increase the base price by 10 cost, up to a maximum of like 120 per these unit types.
Maybe that's not the right way to go about limiting these sorts of maps, but this is the sort of thing that will just make more and more people quit. I've seen some people mention making it so that the player has to beat their level in order to post it, and maybe this would work too, I dunno.
The only thing I'm sure of is that this will be the reason a lot of new people quit the game or don't even buy it as, if it started getting this bad in a week of beta, I can only imagine how many more people will do these same builds at launch and as the game goes on. I get we all want to ensure our bases get the maximum kills, but if everyone's base is the same flavor of "open room with 30+ infinite shooters" less and less people are going to want to raid. You can't incentivize people to raid with "bonus points for completing" if they have to spend 30+ minutes playing before they even see the Genmat. By that reasoning, why not just build their own open room with infinite shooters and not raid at all? (Which is something quite a few people did apparently? Had no idea till I got on here today)
I'm all for discussion of alternate ideas to fix this though! I really enjoyed this game, and I'd like to see more creativity.
Edit: Something I just considered is that maybe I was just stuck in REALLY bad RNG, it's not impossible I suppose.