Ranking system changes to make it more impactful.
Btw, I was thinking about the ranking system, and now I am curious if you would want to keep it around what would change?
I myself would first give it a name like "The Sanctuary Ranking system" as per the lore we are currently in a worldwide sanctuary chimeric war over genmat.
Now secondly I would want a leaderboard with at least the top 100/top 500 highest-ranked players. This could work as a public leaderboard and on another leaderboard, it might show you and the two people who are behind you in rank and the two that are in front of your rank. An overall leaderboard would be cool but if the game becomes too big it would just get annoying if it were too large.
Thirdly, add time as one of the conditions that calculate elo gained and lost not just deaths and rank of the builder.
Fourth, maybe give maps individual ranks based on the overall kill ratio and accolades gained by the builder (Over a pool of all the maps that they ever created.)
Fifth, rank rewards, don't just give boring currencies that are useless for the highest-ranked people as they probably have already everything unlocked and maxed out. Give something special. Even if it is just a trophy that stands in your sanctuary with the rank and season written on it. And maybe give the highest-ranked players a season-exclusive skin.
As for maps the top 100 maps of the season with the best KR and accolades gained can be played in a separate tab that still gives the builders and raiders rewards. Or but the best-rated and best KR outpost in a hall of fame. That could also be done with the ranked first of each season.
Sixth, season length makes it moderately long but not too long. It probably is at least 1 month and at most 6 months.
Now all this is what I like in a ranking system getting something unique so it is worth the hassle as well being somewhat competitive. Curious what you think about that. and what you guys are interested in.