What are your thoughts on the "Unrelenting" mod for the Impaler trap?
The "Unrelenting" mod gives the trap an infinite amount of activations. After debating with fellow discord people on the community server. A lot of us think that the Unrelenting mod is pretty weak/useless.
First of, the biggest point of Impaler are:
-It's cheap[30 capacity].
-Fast activation time [1 second]. (You can still destroy it in melee, even when caught by surprise).
-It takes one cube space. (cannot be placed with a piston or Impaler, which makes sense).
-Easy to run past.
-It's a close trap, so it's easy to destroy.
-Only 1 cube of detection range.
-Destroys/blocks projectiles of other traps.
We've tried a few different setups, and it seems it wouldn't work in most cases. I'll quote a few friends:
"Unrelenting has no affect on speed runners. They're gonna run past it on the way in and out.", "Unrelenting has no affect on slow raiders. In any cases where it could kill them, they are close enough to destroy it. If you are slow raiding, you won't leave a trap un-destroyed too".
In most cases, it will be outshined by other traps(Incinerator, boltshots, etc).
We think that it shouldn't be a mod. That it should be in from the get go for the Impaler. Kind of like his brother "Piston" boy.
The proposed mod to replace it would be something akin to "+1 cube radius of detection range mod". This would be a much better mod for "Hold+W" raiders, or other setups. Moreover, there's near no real reasons, why Impaler shouldn't be "infinite" from the start.