The Devious New Trap Ideas Thread
So, after having fun building and raiding since launch day, I've already had some ideas for new traps sometime in the future for creative fun and mayhem in our bases. Everyone please add your ideas below!
My ideas are:
Launchpad - the inverse of the claw trap, be it a springloaded wall/floor or a high-tech repulsion pad - non-lethal but will fire intruders away at speed.
Bonus points for an upgrade mod to conceal it.
Slippery surface - indestructible face that makes intruders slide (may also make grappling harder, but not impossible) - be it ice, grease or similar.
Conveyor belt - indestructible face that will carry intruders and their grapple-points along in a direction of travel (useful to interfere with slow-raiders and speedrunners depending on which way). This could also be used creatively as a lift if placed on walls or ceilings as an intruder could grapple to it and be carried along (of course the builder could plan for this...). Bonus points for upgrade mods such as 'faster speed' and 'reverses direction in wave 2'.
Invisible wall - the inverse of the holocube - looks passable but it's solid.
A placeable bedrock block. Nothing special, but raiders don't know it isn't a holocube, so a perfectly placed bedrock block makes for an excellent distraction from an actual trap if a raider is feeling particularly paranoid.
Triggers - either remote triggers such as pressure plates/trip-lasers, and/or timers.
Mobile traps - something that will race up/down a corridor, causing a damage and blockage hazard.
Chain lightning trap - after a short charge-up, fires a very fast-moving bolt that if it hits a player can chain to another player close by (and with line of sight/travel from the first player). This could be handy vs co-op raiders. Bonus points for an upgrade that lets the bolt bounce once or twice before dissipating.