Outpost ratings are killing desire to build
My Outpost with a rating of Dangerous gets lots of Raiders and tons of kills. My Outpost with a rating of Brutal gets almost no Raiders and mostly zero kills. I don't consider the Brutal one to be difficult, a lot of the traps are on the way to Forsaken Tombs, but the people playing Brutal levels speedrun them and only go for the GenMat. I can't even test against speedrunning because I don't have a shield and the grappling hook feels super awkward, I struggle for accuracy when I'm not rushed.
The Brutal level is getting almost no Raiders, but the timer is ticking down all the same. There's no in-game help with lowering the difficulty (not that it's actually a difficult Outpost). Getting it down to a Dangerous level would require removing traps and hoping the game actually lowers the rating properly (last time I tried doing that I had to crash the game because I altered/removed a bunch of stuff and it didn't help the rating; there's no "Cancel changes" option, there's no way to take snapshots of a layout so you can go back to a previous version if you mess something up, there are no offline versions of the map that can be edited with no repercussions, players are really discouraged from experimenting and having fun with their builds). Removing traps quickly made it pretty lame, too.
The game needs a smarter ratings system, something that can adjust based on more than just trap-placement math. If people are finishing the level in under 2 minutes and not dying once, maybe the rating should be adjusted down, no? Because, of the few people who have played through, most speedrun it, so they don't die nor do they leave Accolades. It's very discouraging. Why put effort into building anything if it's just going to be DOA, getting almost no Raiders and certainly no Prestige points?
I might as well just do the quickest cheapest Outposts possible for the passive GenMat, but at that point I'd rather uninstall.