Well it didn’t take long for players to start finding exploits to abuse.
The game has been out mere days and already doing raids has become a tedious, frustrating, aggravating experience.
I’m almost, universally coming across the exact same 2 build strategies over & over again now, requiring me to abandon raid after raid after raid because they’re quite simply impossible, especially if one has run out of grenades.
1) rooms are created with massive amounts of space, and one tiny entry point, littered with traps directed towards that tiny entry point, with a lot of projectile emitting guards from a high vantage point also shooting towards said entry point. The player is FORCED to use the tiny amount of ammo they have to eliminate some of these threats, but everything else is too far away to use your blade. You attempt to try to retrieve your ammo BUT those high vantage points are ALSO littered with traps. So you just die trying to retrieve your ammo, or die abandoning your ammo.
or I’m seeing this exploitative rubbish.
2) genmat will be in a tiny room, or narrow corridor. Again, only one point of entry. Once genmat is collected, almost every single surface turns into a trap that releases bouncing bombs, and flames EVERYWHERE in EVERY direction. They’re is literally NOWHERE to go. It’s impossible to destroy enough traps fast enough to remain safe, and NOWHERE to use the grapple to avoid the traps fast enough.
I hope this kind of exploitation of “congesting” spaces with far too many traps and guards where a raider has NOTHING at their disposal to do anything about it is dealt with soon. It’s not clever. It’s not ingenious. It’s just an oversight being exploited. It’s not fun to deal with at all. And eventually this game will simply be a build simulator where no one wants to play the role of Raider/Custodian ever again.