The base depletion is too fast?
I like the game very much, but I cannot stop wandering about the outposts upkeep/depletion balance. Currently, outposts are depleted and deactivated ridiculously fast. It's literally about 24 hours or so - and it means one needs to grind at least 650-700 orange every single play session to keep one dungeon playable - and it's without making any other upgrades to traps or guards.
The game is built around community-generated content, and I tend to assume that it could be a wrong and even potentially disastrous decision to make base building and keeping such a time-consuming activity. After all, it's not only part of the gameplay, but also a kind of community service - to make enjoyable play levels and keep them challenging and fun.