To kill, or not to kill(box)
So I've built up a few burial sites and have noticed a growing trend...
Either a raider blows through my base in 5-10 minutes with 0-3 deaths, or they quit after 4-8 deaths.
I have a couple that have "tricky" corners that get maybe 1 or 2 kills before the raider learns it and it's no longer a threat, or I have a somewhat strategically laid out "kill-box" that uses maybe 1500 of my trap quota (ie. it's not very big, and can be thwarted with 1 or 2 grenades, or a shield)
How are builders getting enough kills to be worth the time of designing a base?
If I build a "kill-box" I get a couple kills before the raider just quits (probably 80% of the time).
I don't build a kill-box, just putting traps along the way, and get 1-3 kills before the raider has learned my base and completes it.
It doesn't help that I only get about 2-4 raids per day on per-base (and I even decorated them to look cool from the thumbnail !!)
I feel like unsuccessful raids should, in themselves, offer some degree of prestige progress
Isn't the whole point to "protect your genmatt" ??