BUG (or feature?): Traps can see through second wave Corrosive Cube
Like the title says, I have noticed some bases were having iron claws and bolt shooter traps placed behind corrosive cubes.
After a bit of testing, I was able to determine that if you place a trap behind a corrosive cube that is active on the first wave, then the trap will not be able to detect the player (ever)
however if you make the corrosive cube a second wave activation, then whenever the player runs past the trap, it will trigger even though there is a corrosive cube in the way.
Is this a bug or a feature?