Just a few random ideas I wanted to note down, in case anyone else likes them.
- Silent Activation (generic trap mod excl. holocubes and acid cubes) - 30 Capacity
- Reduces the volume of the warning activation by 75%, and delays the on screen notification by 0.25s.
- Speed Limiter (generic trap mod excl. holocubes and acid cubes) - 5 Capacity
- Increases the warning time of a trap by 0.5s. Also halves the difficulty rating contribution of the trap.
- Perfect Camouflage (Holocube mod) - 30 Capacity
- Allows you to apply Decals to the sides of the Holocube. Still retains the 'shimmer' effect unless also modded.
- Explosive Bolts (Boltshot mod) - 30 Capacity
- After striking a surface, fired bolts will charge up an explosion with the same warning and charge time as Deadman's Switch/Explosive Impaler mods.
- Third Wave (generic trap mod) - 10 Capacity
- Triggers after all Forgotten Tombs have been destroyed.
- Doubleshot (generic guard mod) - 50 Capacity
- Guard attacks twice in succession with a 0.5s gap.
- Battle Helmet (generic guard mod) - 20 Capacity
- Protects guards from headshots.
- Heightened Senses (generic guard mod) - 20 Capacity
- Allows guards to detect Custodians from any angle.