(IDEA-2) Toggle Harvey with Risk/Reward System
All the discussions on what should be done with Harvey is getting very old. Everyone wants one extreme or the other, which works for no-one.
"Eliminate him from the game!!!!".........
"Keep him with no alterations at all!!"......
How about a choice based system that can directly impact the rewards you receive? This will allow the Raider a choice but also help spark Builders to make more than just a Kill box and perhaps introduce more strategic mazes into builds.
The concept is simple:
- Before a Raid, you get the option to "Have" or "Not Have" harvey lead the way
- If you choose to "Not Have" Harvey, your earnings of genmat and material drops increase (Higher risk, Higher Reward)
"Why would you increase material drops on top of the booster that already does that?"
Again, simple. You chose to discard harvey. Now you have to deal with a Labyrinth. Why not get rewarded for your troubles instead of it just being a waste of time because someone built it to be just that? Builders can then use this boosted "Greed" to their advantage also.