Boss battle to unlock GenMat

RicSimane Member Posts: 42
edited April 14 in Feedback

I'm pretty sure this will never be implemented but let's just discuss this for fun.

I remember back then playing a similar game to MyM called The Mighty Quest for Epic Loot there was a mechanic that in order to get to the treasure room you had to defeat a boss.

Now imagine this. Devs could create a few bosses to choose from. Those could be various mutants with different sizes (1x1x1, 2x1x2, 2x2x2), different types of attacks and different health pool (between 6-10 hits to kill or double that for co-op raids). The GenMat would be sealed as long as boss is alive. Each outpost can have only 1 boss that needs to be placed near the GenMat and let's say the boss can't go further than 7 block distance from the GenMat.

Of course this being an FPS with fast movement and full 3D building creativity makes this idea way more difficult to implement than in TMQfEL but I can imagine this could be fun xD

Post edited by Rizzo on


  • magic1236
    magic1236 Member Posts: 106
    edited April 14

    If they do add a boss fight sort of thing. It would be smart to make it where the players gain a health bar themselves when the boss fight triggers. And only stays for the boss fight. Also if the boss can’t hit or reach the players but can be seen/shot by the players it becomes immune in a sense.

    And what I mean by It not able to hit the players I mean it can’t do an attack. Like the players are out of range

  • Seraphor
    Seraphor Member Posts: 8,139

    Maybe they could add something like Legendary Mods, where you can only have one per outpost, and a Legendary Guard mod would grant it multiple health states and a special attack or something.