The Issues with Prestiging
Prestiging bases has issues that, as a builder, make me feel discouraged to keep building. First off, prestige costs. Simply put they're too high to be sustainable with multiple bases active. Anything more than 4 bases is hard to keep up and you end up spending most of your time raiding just to keep up costs. Second, the danger system. Prestiging raises your capacity, which in turn can raise your difficulty. This is bad for two reasons. One, is that you probably chose a lower capacity specifically to have a lower difficulty. I (and I'm sure others) don't always want to build massive 4500 bases. Sometimes it's more fun to build in constraints. Prestiging guarantees you'll eventually end up in brutal, which leads me to my second point which is the difficulty changing kills the balance of brutal. You can have a massive base with 6000 capacity in the same section as one with around 2000.
These reasons makes prestiging feel more like a punishment than a reward, and is killing my drive to want to build. I get that bhvr probably has these things in place to encourage people to keep building new things, but it feels awful when you spend hours on a base only to either be unable to keep it up or have it kicked out of the difficulty you wanted it in and put in the same catagory with bases with more than double capacity (still with a very high prestige/reset cost).
So what can you do to fix these issues? First, to fix the high costs, make prestiging a flat 500. Also make synthite more common/obtainable as pretty much the only way now is just Prota's boost. This can be done in many different ways. A few suggestions I have are make deaths in your bases drop more materials, make forsaken tombs drop more, leveling the chimera gives more, beating 3 champion bases rewards more, or adding a trader that can trade parts for synthite (inefficiently ofc). To fix the danger level issue simply keep the danger level you buy it at. If you're worried about balance, I'd be 100% fine with prestiging rewarding less capacity for this change (and to solve the issue of bases have more capacity than allowed, simply allow you to go over, but not activate if you are. This would also make building more convenient in general).
This is currently my main problem with this game with only a few other minor things I dislike. I really do enjoy playing, but if base building stays like this I'm sure I'll end up quitting. This game has amazing potential to be great, but for now it hasn't reached that. Thanks for reading.