Game Strongly Favors Raiders
Please fix the balancing. Raiders are way too favored. Traps (especially second wave modded) take too long to activate after trigger, the raider can walk forward (or grapple hook) the entire outpost with no consequence, and if you haven’t mastered that art, don’t worry… you have an Arc Barrier “weapon” that negates all damage for too long and has too short a cooldown.
The most time consuming aspect of this game is building an outpost. You dont need to reward players for the countless number of hours they put into their outposts… just make it more balanced so outposts with varied designs and layouts have a shot… instead of what seems to be the meta (spamming plasma cubes with the claw/acid combo).
I’ve really enjoyed the game… but this one aspect is reallllllllllllly demoralizing.