Level Creation Feedback / Changes to allow for more varied stages.
Level creation is a mess right now, and almost all of the issues are caused by 2 things. The Harvester, and the fact that creators don't have to beat their own stages before uploading.
I'll start with the harvester. This thing needs to go. Either that, or it needs to fly instead of walk. We have double jumps and grappling hooks, but because of the requirement all stages have, giving the Harvester a clear path, nearly every single stage in the game can be completed by simply walking and not jumping a single time. Unless it's one of those maps that's basically a maze (a lot of which spawn-kill the harvester so you need to aimlessly wander them) the path is always obvious. The Harvester can't jump at all, so every single stage has a clear path. No exploration needed. No cool platforming challenges or grappling mechanics. Can't do ANY of this, because of that requirement.
This results in almost every single stage being either bland walks holding W, shooting a trap you can't run past every once and a while, or enemy/trap spam basically forcing you to fight through a giant arena. This game is entirely based on user-generated content, but that content is needlessly held back by arbitrary limitations.
And secondly, all stages should need to be completed by the uploader before they can post stages. I honestly can't believe this wasn't implemented in the game from the start. Players can make the hardest, nearly impossible enemy/trap spam arenas, and just throw them online for free and easy kills. No thought required, and no skill required on their end. It's resulting in so many stages online being amateurish troll stages.