Your target number for kills in a single raid?
My curiosity stems from builders making these crazy kill boxes and raiders being upset builders don't have to beat their own build.
My personal goal is 1 kill per single raid. A low bar for sure. If I get you with any single one of my hairbrained set ups, it puts a smile on my face; then I start rooting for you (the raider).
Killboxes seem to try to want to prevent the gen mat from being gathered at all. As a raider, if I get to a point where the deaths are double digits and I haven't even gotten close to the gen mat, I am out. Without progress, enthusiasm and desire to complete your base diminishes.
Raiders dont have to throw their bodies at an 'unbeatable' base. Without kills, less prestige; not enough prestige, base goes to social (and likely eventually destroyed).
Builders, as you build in the future, I would suggest considering
- Making sure you know how to beat your own base. Whether you test it or not, make sure there is a possible concept to beat it. It is easier to beat when you know all your secrets, but at least you know you can do it. This is a strong desire in the community and is basically on the honor system.
- Create a base you would want to run. If not getting the gen mat and dying upwards of 99 times is your thing, good on you (please run my bases and just intentionally die im my traps, I wont mind); that way of pkaying usually isnt for others.
- Raiders are supposed to get the gen mat (even in overload mode). Making impossible bases (and hiding them in normal and dangerous) is not good for the immediate health of the game. It helps over all for balancing and endgame purposes, but the player base is much still in its infancy. Many players are new, not everyone played the beta (I know I would have but I didnt know it exsisted). Many dont even reload their grenades or have all their raiding weapons.
- Know your target and build what they like. Speed runner or Caustious spelunker. Hardcore raider or sheepish custodian. Melee or ranged. Traps or Combat (guards). Small/medium/large. Normal/Dangerous/Brutal. Each appeals to a different player and the will be more apt to put in the effort if they like what they face. Sure you will get some 'dolphins' in your net if death (and leviathans that overturn your ship) but the dolphjns can always just leave if they arent having a good time.
For perspective, I hang out in normals in both raids and builds. I jump to brutals for every third (Champion) for big advisor level ups and do the occasional dangerous when I feel frisky. I build hoping to get raiders like myself. I know they will have a good time.
If a pro rolls in and 0 deaths my base; doesnt feel great, but I didnt build for them.
If an unprepared player rolls in and get frustrated and leaves; doesnt feel great, but I didnt build it for them.
If a mediocre player rolls in and gives it their best. dies at least once, but learns the base and succeeds; I built for them and I hope they had a good time.