Synthite Economy Suggestions
I want to start off by saying that I am greatly enjoying the game, thank you for your hard work. My largest concern has been the synthite economy, especially for players who prefer building. I don't personally favor raiding or building more than the other, but I am struggling to maintain any synthite even with the boost active, but i never find myself low on parts or cells. I think the core issue is that the resource sinks for synthite are more demanding and less rewarding than the other resources. It is possible to enjoy Meet Your Maker by only raiding without ever touching the building aspect, but the same cant be said about building. One solution would be to shift around the costs of either claiming sites or prestiging them. I think a pricing scheme like this would help the resource economy:
-Players start out with one active outpost slot, and more could be bought with a large one-time synthite cost.
-Claiming burial sites would still cost synthite to claim.
-The cost of prestiging costs cells rather than synthite.
-Things that cost parts are unchanged.
These changes would make well made outposts more of a positive feedback loop of currency, since the genmat gained from the outpost would directly lead to more cells from tribute. There would still be plenty of things to spend synthite on, but the constant drain on synthite would be reduced.
Thank you for taking the time to read this post, and I hope I have put things down in a coherent and helpful way.