Enemy Types and the Future
Right now we have four enemy types: Warmonger, Enforcer, Cannonback, and Hornet.
All of them have the exact same mods (correct me if I'm wrong).
We have the big melee brute, he charges right for you and can be scary in large groups or tight spaces.
The shooty man, he is basically fodder, but can shoot you from really far and is effective when placed at interesting angles.
The flyboy, if you don't like mosquitoes you probably don't like these guys either. They are very mobile (because they fly) and their projectiles, while slow, can home in on raiders that remain in sight.
Explody man, technically you can make everyone explode, but he can make boom from a distance. He loves slopes and hates raiders on his slopes.
I think that sums them up pretty well.
We need more enemies.
I want to see a stealth melee enemy. A lot of us have become very good at spotting the holocube, the next step to challenge us is a wavering silhouette of a small invisible abomination.
We need some kind of boss enemy. The other guards make fun of them, because he can't fit through one block tunnels, but he earns his keep by being much scarier and more durable.