Advisor Boost Balance
I'm finally reaching the stage where I'll soon have everything I care about unlocked. So where I'll spend those extra resources will become quite relevant. Which leads me to the topic at hand. There seem to be some issues with balance when it comes to advisor boost imho.
Suits - Boost gives info about missions before taking them. This one is perfect. Don't change a thing. (other than fixing the bug that shows 0 meter harvester path)
Traps - Boost increases synthite drop rate by 10/20/30%. This is the advisor I'm actively working toward now as it is quite appealing to me to be able to spend cells and parts to increase synthite gains once I've unlocked everything. As far as if the amount gained is worth it or not, I'll have to wait until I have a bit of experience running it. I'm quite interested in others experience with the boost.
Hardware - Boosts Gen Mat gains by 5/10/15%. Perfect late game resource sink. Spend cells and parts to increase Gen Mat gains sounds great. I'm not sure about the costs for benefit ratio. I'm interested in others opinions on this.
So these 3 seem quite good and worth working towards. There is room for debate on how much value the boosts give, but on the surface they look good. Especially once they are leveled up enough to last quite a long time. That leaves me with the other boosts which I'm quite concerned about.
Weapons - Boost increases parts drop rates by 10/20/30%. I can't speak for everyone, but parts is the first resource that I've reached the point that I don't really need much of. I keep 100+ of each equipment in stock and I don't skimp out on using them either. (do not take this as a reason to mess with the parts drop rate or equipment costs) I'm to the point where I view this resource as a bonus to boost gains with other resources using advisor boosts. But is that resource sink itself enough to warrant using this boost? It really doesn't seem like it. Is anyone at any stage of the game not earning enough parts?
Guards - Boosts prestige earned from by outposts by 5/10/20%. This is the one that I have the greatest concern about. Who needs this boost? From my experience, if an outpost does remotely well then gaining prestige isn't an issue and if an outpost isn't getting enough action then a couple percent more isn't going to make any difference. Is there any benefit to gaining excess prestige on a base? Maybe this is just a misunderstanding on my part. I'm working under the assumption that prestige points only effect your ability to prestige your outposts. Is there another benefit? Perhaps that is actually the solution to this issue. Bonus prestige should offer some tangible benefit. Then this boost could actually be quite good. But I'm really struggling to understand this particular boost. By the way, another concern about this boost is its duration. It only effects outposts so spending a bunch of cells to boost your outpost for a couple hours seems rather lackluster. What level do you need to get an advisor to make your boosts last 24+ hours? By my math it's something like level 478. Maybe this particular advisor should increase the boost duration by 9 minutes per level so it can reach a meaningful duration quicker?