👉️ why you shouldn't put an outpost on overdrive!
So you've built an awesome outpost, and are pretty confident it'll get plenty of kills. It might sound enticing to set it on overdrive to get extra Genmats for each of those kills.
Don't do it!
Everytime a raider steals your genmat (successfully escapes your outpost), you lose 300 GenMat out of your Outpost's Pool. It might feel like a good trade off, if you are getting plenty of kills,.. however losing 300 GenMat out of your Outpost's Pool means your outpost will be active 48minutes less for each steal!
375 GenMat = 1 hour of Outpost being Active. Usually Outpost come in Genmat Pool sizes of 4,500 (12hrs), 6,750 (18hrs) or 9,000 (24hrs)
In Overdrive, each (registered)* kill gets you 200 GenMats added to your currency.
Gaining GenMats from kills does NOT extend your outpost time however.
So if you get 50 kills with 5 steals for example, you get 10,000 GenMat added to your currency, but you've also lost out on 4 hours your outpost would've been active.
If you're super thirsty for GenMat currency, go for Overdrive, I guess. Tho I think the time you get to have your outpost active is much more valuable.
*also keep in mind that if a raider Rage Quits after however many kills, all the kills you have on them becomes 0. You'll see them in the replays, but they'll be registered as 0. You get nothing! (hopefully this'll get patch out soon)