Bomb Ejector Trap mod suggestions
Short fuse - 5 points - bombs explode .5 seconds sooner
Long fuse - 5 points - bombs explode .5 seconds later
Cluster - 20 points - Bombs explode in smaller radius but let a second explosion off 1 second after the first
Sticky - 10 points - Bombs no longer bounce and instead stick to the first surface, guard, or raider they touch.
Flashbang - 15 points - bombs are non-lethal but player is blinded for 1-1.5 seconds if bomb explodes in their line of sight.
Oil jar - 15 points - bombs become non-lethal oil jars that shatter on impact coating surfaces in oil. Oil prevents stopping on a dime and causes a sliding effect if you try to stop on it. this effect reduces as you slide until you eventually come to a standstill (slide distance .5 block). Oil can be ignited by fire or explosions causing an effect identical to napalm and consuming the oil (grenades can ignite the oil to remove it) - arc barrier prevents slipping while active will cause slipping in progress to stop
Sludge - 20 points - Bombs become non-lethal sludge projectiles that splash on contact similar to splatter acid. sludge slows the running speed of any guard or player in it by 40% sludge may not be ignited like napalm but will burn away when exposed to fire or explosives. grappling is unaffected by sludge. - arc barrier prevents slow while active will remove active slow when activated.
Sonic - 15 points - Bombs become non-lethal, being caught in the range of a sonic bomb will disrupt your ability to hear guard audio (optional ringing or audio blackout)
Kinetic - 20 points - Bombs become non-lethal, being caught in the explosion will push guards, bodies, projectiles, and raiders back violently (3 block displacement + stagger similar to long fall)
Gravity - 25 points - Bombs become non-lethal, being caught in the explosion will pull guards, bodies, projectiles, and raiders in (flung .5 block towards the bomb that caught you, being caught in multiple bombs will pull you to the middle of the group of bombs that caught you, sorry if this is hard math???)
Comments
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Caltrops - 15 points - Bombs become non-lethal and scatter caltrops on the ground, which disable speed stims when stepped on.
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