Incentivizing Brutal Raids

Dreamnomad Member Posts: 3,447

How would you feel about a custodian skin that would unlock after 500 successful brutal raids? Seems like a good motive to me.


  • Seraphor
    Seraphor Member Posts: 8,139
    edited May 9

    Today's changes to ranking may be enough to incentivise Brutals again.

    You're no longer penalised for abandoning or dying multiple times, and Brutals give you more rank points. This should get the rank-grinders to leave the comfort of quick Normal raids and be free to tackle the challenges of Brutal.

    And with second wave corrosive cubes no longer allowing trap detection, killboxes should be a lot less punishing as well.

    Post edited by Seraphor on
  • Dreamnomad
    Dreamnomad Member Posts: 3,447

    Maybe. I would like to build brutal outposts but I'm sick of them getting barely any raids.

  • MadMoeZel
    MadMoeZel Member Posts: 685

    I'd like emblem decals that benchmark the thousands and can be put on your suit or outpost.

  • MythicMikeneto
    MythicMikeneto Member Posts: 65

    I'd throw custodian at the machine gears for that.

    Brutals are often long and tedious. Large outposts, with long HRV paths, and over 100 traps. Thats spells 30 mintues for a slower cautious raider.

    Nevermind having to start over everytime I forget to look up and get dead from a random impaler the builder put in to use up capacity thinking it would never get anybody.

    If I am sinking that much time into an outpost I would like to have it amount to something more than just a black eye, a bloody nose, a thumbs up with a broken smile, and gen mat in hand.