Synthite gains were increased too much
So the last patch increased Synthite gains by around 100-200%, nearly triple the amount.
I've gone from struggling to maintain a balance of around 1000 Synthite at any given time, to having in excess of 9000 Synthite in just a couple of days. My building/raiding habits haven't changed, still keeping one or two outposts active at a time, still raiding around 5-10 outposts for each of my active ones. (Essentially the ideal balance, if I expect 5-10 raids for each cycle of my outposts, I should be raiding that much to maintain them)
This has made it feel like I simply don't need to raid anymore, I don't know what I'm raiding for because I have far too much Synthite to use, and has also made the Guards Boost completely useless, which means my Cell/Parts stocks are no longer being spent either.
It feels like this change was made to feedback a month too late, like a knee-jerk reaction to those week one complaints about Synthite, that took a month to implement, in the mean time players have largely adjusted to the Synthite economy.
Don't get me wrong, Synthite used to be very hard to come by, but 100-200% more is simply overkill.
I think the ideal change would have been giving a lump sum reward for successfully completing an outpost, something along the lines of 10/20/50 (per difficulty) of each currency when you finish a raid, which would bolster your Synthite stocks by roughly 25-50%, offsetting the RNG nature of tomb rewards, and encourage raiders to stick with an outpost and finish it instead of abandoning, without making it 'pressure' to not abandon an outpost you don't enjoy.