There should be a way to see outpost danger number
I think by hiding a base's danger/threat level from builders, you guys (BHVR) are just shooting yourselves in the foot.
Good builders already have a general idea for how to position/stack their base traps so that they minimize threat level. But new builders have no idea. They simply see that they went from Normal to Dangerous or Dangerous to Brutal at some random point, for no explicable reason. This makes an already complicated part of the game even MORE complicated and opaque, causing players to become more confused. Bad for players, bad for the game, so bad for BHVR.
Also, up until Sector 1, base calculations were WAY OFF. Imagine if we, as builders, could have given concrete evidence for where, when and how traps were placed to give inflated or deflated numbers? That kind of information is vital for hunting, reporting and fixing bugs promptly... instead of the 3 months it took for Sector 1. Case in point, Guard LOS calculations are still super buggy. I wish I could figure out why... but I have no idea what to report, because all I see on my end is Normal->Dangerous, and it becomes a chore to debug.
Lastly, good builders can deflate their numbers to make Normal bases feel like Dangerous or even Brutal bases. That's not fair for new raiders, is it? I've watched countless new players slam their heads against some of my bases... it has to be frustrating for them. Should the upper limit for Normal bases be lowered? By how much? What about not changing the limit, but instead changing the cost calculations for overlapping traps? Maybe just certain traps need to have their threat costs adjusted? Do you see what I mean? Balance decisions become a headache without proper information. I would love to give feedback on balance, but as a builder, I don't have the data. I would love to be able to say "Flame trap needs an extra base 20 threat" or "Ravager patrols on HRV path need at least 50 more threat" or what have you. But I can't give you that kind of feedback, or really, any feedback... because all I know is, Normal->Dangerous->Brutal.
I would even argue, humbly, that you guys are not equipped to balance the game without the help of the community. This is not meant as an insult, mind you! It's just a matter of numbers. How many people on the MYM team have 500+ hours making/playing maps and watching replays? Even if it was everybody, that's not nearly as many as there are players who have that kind of insight and experience.
Sharing a threat number is such a tiny thing to implement, but such a huge step in the right direction. My request, split into three tiers, based on difficulty to implement:
1) Easy - In addition to N/D/B text, show a number next to it or above it or somewhere convenient.
2) Medium - In addition to Easy, open the mod menu for a trap/guard to see that trap's individual threat/danger number
3) Hard - In addition to Easy/Medium above, implement a cycle through range overlay, where the volume of the range overlay is color coded to show where it is getting a threat level boost from. ie, if a Bolt trap at range 2 crosses HRV path, square 2 would turn from green to Yellow. A Spike trap range indicator would be green for no overlap, yellow for some overlap, red for multiple overlap, etc. I leave the details to you guys.
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