Should this Synthite boost event stay permanent, after the event is over?

Leonardo1ita
Leonardo1ita Member Posts: 2,099

Should this Synthite boost event stay permanent forever, after the event is over?

In my opinion it ABSOLUTELY must stay permanent, the grind of Synthite is so so ridiculous, activating all your bases costs so so so much, and even with the boosts the Synthite you get it so low compared to the amount of Parts and Cells you get.

Should this Synthite boost event stay permanent, after the event is over? 3 votes

Absolutely yes
33%
Leonardo1ita 1 vote
Yes
0%
Maybe yes
0%
Undecided
0%
Maybe no
0%
No
0%
Absolutely no
66%
SAWIIMadMoeZel 2 votes

Comments

  • MadMoeZel
    MadMoeZel Member Posts: 667
    Absolutely no

    1 - you are not entitled to 5 bases up, that is reserved for active players who farm to maintain 5 bases, not casuals

    2 - your synthite piles up once you've finished your unlocks, there is nothing wrong with the rate. i routinely run 5.

    3 - parts drop more because raiders use them throughout the entire day, 250 grenades is all it takes to hit 5000 parts. and thats the cheapest hardware. those using flash barrier or phoenix pod are burning parts even faster. cells only pile up once unlocks are done because there is no real way to spend them.

    4 - you shouldn't be using the boosts while you're still unlocking things. if you don't raid for at least 2 hours or more at a time the boosts cost about as much as you pay to activate them.

    5 - if you REALLY need resources, tomb hunt. the game removed all penalties for leaving. search normal maps that are large, and go break exposed tombs then leave, minimal risk, maximum reward for time spent.

  • Leonardo1ita
    Leonardo1ita Member Posts: 2,099
    Absolutely yes

    You have a more than valid point @MadMoeZel (thank you for raiding my base today, I'm trying to experiment if it's possible to create an ACTUALLY impossible base to beat without Phoenix Pod), the problem is that searching the tombs waste so much time and it's very boring imo, especially if someone blocks them just to be evil.

    I have everything unlocked, I'm level 82 and previous season I reached master (doesn't mean much, but still), and getting to 1000 Synthite is such a pain in the butt even with the Synthite 15% boost.

    The Synthite economy is still too low imo, it should be higher. Not like this event, but AT LEAST a bit more for gosh's sake! Especially the Brutal Chamption outposts, those should give much more for how nasty they can be to complete! Maybe not 2 hours, but I swear that not grinding for hours just to pack all the Synthite possible makes the Synthite so frustrating to get!

    Maybe it's just me, but thinking about the Synthite so much makes me not enjoy the game anymore, especially because I DON'T have the time to grind so much, like 95% of the people likely. I do retain myself a veteran of the game and, modestly, enough strong, but this should not correlate to the amount of grind you shall do every day.

    You didn't mention a negative point consequence of my idea imo, which is that this high Synthite encourages speedrunning bases, instead of a variety of playstyles.

  • Leonardo1ita
    Leonardo1ita Member Posts: 2,099
    Absolutely yes

    @MadMoeZel

    Like, look under the discussions of this thread how many people want this Synthite buff! It just feels SOOOOOOOOOO good! I do understand that being able to activate 5 bases so quicklymay be too much, but you should be able to activate 1 base very quickly from the Synthite you gained from your 5 bases activated kills, 2 after 2 Brutal bases matches, 3 with 4/5 Brutal bases matches, 4 with 9/10 Brutal bases matches, 5 with 14/15 brutal bases matches; not considering chamption outposts. So like on a proportional level, so raiders still have to keep raiding but aren't completely gutted if they have no time to play a lot.

  • MadMoeZel
    MadMoeZel Member Posts: 667
    Absolutely no

    feeling good and being good for the game aren't the same. it comes down to saturation if you have 5 bases, and you want each base to see 5 raids, you personally have to soak up 25 raids. if you aren't raiding 25 bases a day, you aren't giving the same as you expect to get in this situation. if you have 1000 players all with 5 maps up, the community has to raid 25,000 maps a day between 1000 people just to give everyone 5 on each map to be fair.

    a map flood will lead to a ton of uninspired copycat bases and we honestly don't want to see that. i'd like to see them raise the cost of hosting maps, and make accolades extend their lifespan, that would allow killboxes that people don't like seeing to fall out at normal speed and cost more to put up repeatedly, and allow maps players like to stay live longer reducing the cost to maintain them.

    this would reward good builders by more or less keeping their maps live always because of their accolade intake.

    But overall i think the love of synthite is because everyone wants to have everything and they want it now. they want to unlock everything, they want to have 5 bases, but they don't want to have to work to do it. they just see "oh 5 slots, i must be meant to fill this at all times" when it's "for those who work hard, here is space to do your work." what if each player could host 10 maps on live but without changing the cost? would everyone still be striving to keep 10 maps live at all times? i don't know. but i do think SOME people would say they want more synthite because they don't have 10 active at all times. we've already had the increase PRICES on consumables twice because parts were stockpiling much too quickly, they changed prestige cost and synthite then did the same thing, so they lowered the rewards and redistributed them to be on completion.

    "You didn't mention a negative point consequence of my idea imo, which is that this high Synthite encourages speedrunning bases, instead of a variety of playstyles."


    why would high synthite encourage speedrunning? getting through the outpost as efficently as possible is always my goal regardless of what it awards me. that just seems to be the logical way to guage my abilities. spend less time, fire less shots, die less, make it out alive.

  • Leonardo1ita
    Leonardo1ita Member Posts: 2,099
    Absolutely yes

    You have a point, I will agree and change idea, still imo 75 Synthite is too low, I think it should be 100/125. Not as much as the event, but still much more.

    You're right that if someone builds correctly speedrunning doesn't or shouldn't work, the problem is that currently the Arc Barrier with Nautillius is so overpowered that it just encourages speedrunning everything. Unless you spam 20 guards in 1 room, which encourages samy and copy pasta death boxes.

  • MadMoeZel
    MadMoeZel Member Posts: 667
    Absolutely no

    you are correct, buffing the shield was the wrong decision in my opinion. it was already the strongest option by far.

    i'm hoping that we get a larger capacity maximum in the future too so people can afford to actually build grand bases with content throughout rather than having to cram it in rooms to get their lethality and having to connect rooms with empty halls constantly. i abhor empty space in this game. i want to see grand art filling every meter of map and have all the rooms actually be a fun challenge. enough capacity that you're just looking to get a kill in one of the rooms out of them all rather than picking a spot and making that your lethal location. we need more guards and traps to increase variety. our limited arsenal has clear strong players that are picked over others, but the real threat in traps and guards comes from the combinations of mechanics you chuck at a raider, so when we have more options we'll see more creative combos and less brute force defenses.

  • Leonardo1ita
    Leonardo1ita Member Posts: 2,099
    Absolutely yes

    I absolutely agree. Also right now we don't have anything that really forces raiders in quick combat situations apart from "second wave trap" bases like the mine you beated that almost force a kill unless you really know what will happen, and that's a problem imo. So on this side there is lack of variety, perhaps doors that "unlock" only after you reached a certain point, or perhaps the path you walked is no longer available and full of corrosive death subes. That would be a change of things imo, much more variety.

    On a much simpler level, right now you can place "half cubes" only in 4 directions on a plane, instead of 8, which massively limits the possibilities imo.