Outpost danger rating
Saw on the news page the Hotfix had released, had been three days not being able to load into any of my outposts so i tried loading into one of my normal bases, all good it loaded me in, sweet as tits i thought, until i opened the build menu to check out the new decals.
I opened the build menu, selected the green decal and started waving it around on blocks to see the colour, i did not apply it to any blocks just hovered it around, closed the build menu and now my Normal base is at Dangerous rating, i did not add or remove anything, simply opened build menu selected a decal to view it then closed the build menu, and now my base is rated Dangerous.
I tried removing multiple traps along with their mods and also guards to drop the danger rating, but had to remove so much to get it back to Normal it totally gimped my base, that was built specifically to be a Normal base and took loads of tweaking/balancing and time to keep it at Normal rating.
Was no issue with the danger rating at all prior to the mid sector update/hotfix, had even added a couple of traps with mods before the update and it stayed at normal, removing those newer traps alone had no effect on the Dangerous rating at all either.
Also tried swapping out an enforcer for a ravager on another Normal rated base and it too went from normal rating to dagerous despite both enforcer and ravager having the same build costs, now that base is also stuck at Dangerous rating even after deleting that particular guard all together 8(
Is anyone else experiencing this issue?
Also just a quick idea, is it possible to add some kind of danger rating meter into the build interface that indicates the threshhold between danger ratings while building when adding traps and guards?