I'm bored in school, so I came up with weapon concepts!!
Some new definitions need to be defined before I discuss these concepts
Piercing: weapons that ignore armor
Sludge: A new type of projectile that sticks to enemies and traps, eating flesh and slowing down the activation time of a trap
Magna Flail- A weapon designed by the French embassy in order to destroy advanced tech with extreme volts of electricity.
Range: 2 Blocks
Damage Type: Crushing
Windup time: 1.25 seconds
Recall Time: 0.25+0.25 for every block travelled
Purpose: A long ranged retractable melee designed to take things out at a moderate distance without sacrificing the retrieval of ammo.
Acid Ejector- A vile weapon designed by a rogue Epilda clone moments before death by radiation poisoning
Range: 3 blocks, minor upward arc
Damage type: Piercing, kills guards in 6 seconds after being covered
Ammo capacity: 10 seconds of continuous firing
Purpose: Ability to slow down melee/traps enemies and eat away health while ignoring armor.
Special Interaction: Incinerator causes acid from the acid ejector to rapidly combust, turning into napalm for three seconds before disappearing as well as making guards covered in sludge to blow up.
Repulser- An archaic precursor to the arc barrier, fast-acting magnetic shield developed by Canadian engineers to protect the country after the recent encroachment of the United States into their territory.
Perfect block time: 0.33 seconds
Shield Timer: 0.5 second
Recharge time: 4 seconds
Specialty: can reflect bombs: bolts, acid globs, melee attacks, plasma shots/beams.
Purpose: A new, high risk high reward defensive weapon that incentivizes perfect blocks to their absolute extreme, allowing intriguing usage by reflecting projectiles and using a individual’s guard placement or trap design against them.
That’s all for right now, If I come up with more I will be sure to write another discussion for concepts.
Good Day/Night MYM community <3