Incentives and higher value of loot
Heyo, I'm new to the forum here and a lvl 24 - 27 custodian and I've got a couple ideas that might make the game more interesting.
For example, why not limit the amount of lives one gets for attempting a raid on champion outposts that could otherwise be placed in their own category on the board in the headquarters? If they run out of lives the champion outposts goes away and is replaced by a new one until it comes back to attempt again.
This I feel would also make room for higher value on loot drops. If there were a limit on how many lives you get it might make feel like you need to pay attention a lot more and that your attempts matter a lot more. So, why not increase the value of the loot that drops exponentially to make worth the time and effort put into completing the raid? I feel the same should go for the builder of said champion outposts but that's debatable.
Custodians could have consumables for both sides, builder and raider. Custodians could also have double to quadruple the amount of loot from the type of consumable they bring for completing the raid. Add consumables for both raiders and builders for their champion outposts that could enable the increased value of loot from both surviving with at least one life left or successfully running custodians out of lives in your champion outposts. Builders should get consumables that could help make their champion outposts even more dangerous or just get more loot.
So far those are all the ideas I have for the game, let me know what any of you guys think bcuz I know a lot of times ideas like these get shot down immediately but, maybe in time these ideas could be considered. Also, I hope I'm not copying anyone else's topic or thread, I just made this forum account not too long ago lol.