Impalers take too long to activate
I've noticed out of almost all the traps the impalers when they activate normally have a huge window of time to get out of the traps vicinity. I'd suggest that they replace the burning effect mod with a much faster reaction mod. I barely ever get killed by these traps let alone even be killed by rubbing against them when they're already extended. Same thing goes for when ppl raid my outposts. I've tried to put traps behind or around them to slow ppl down but everyone just runs right through them or notices them way to fast for them to even do anything.
What are some of the ways anyone else here has invented to get kills with those? I'm genuinely confused about how to get those to kill anyone.