Two keybinds for usables / hardware important QoL
so at the moment we have a keybinds for :
Hardware slot 1
Hardware slot 2
where hardware slot 1 & 2 is only to equip the hardware and then you still have to use it for it to activate.
So why don't we just have 2 binds : use hardware 1 and use hardware 2 ?
even on a controller, use hardware can be changed to use hardware 1, and cycle hardware can be changed to use hardware 2 !
why do we have to cycle them ? two usables, two binds, very practical QoL we should have.