Map RNG and ways to make it better
first off the new randomized stats for maps is horrid, when the lifetime of your map is determined by a RNG stat, there is no reason to buy anything but the best and doing anything other then that actively penalizes you.
the 2 options is make it so each map size has static stats and capacity, so small maps have 1500 capacity and 4000 genmat but med maps have double that capacity and 5000 genmat and large have tripple that with 6000 genamt
you make every outpost have the same lifetime no matter the size, so small, med and large are all 6000 genmat
i brought a few maps and then the sheer frustration of finally getting a map with good gemmate location and bedrock spawn, finding i accidently brought a 750 capacity map and i can barely build anything. all this dose is stifle creativity and cause player frustration.
moving onto the next part, all maps should spawn with their max capacity and at the cost of reducing your capacity you can remove bedrocks, and if you added another build menu tab for 'foundation blocks' where you can place large bedrock pre assemblies to gain capacity. this would add a layer of depth and really help with the ######### map RNG that seems to not have been addressed since alpha
(yes this is from alpha but you still get alot of maps like this and you just feel like you wasted points on a map)