Rage quit affecting the kill ratio
So the way the game is laid out it kinda forces you to make killboxes however some folks just jump off when they encounter them or get disconnected regardless this unsuccesful attempt affects your kill ratio. Which would be fine but these attempts typically only register one or two deaths and drastically lowers my kill ratio. Which feels like im being punished for building in the manner the game wants me to build. So why isn't the attempts calculated as such:
If the raid attempt is unsuccessful and the number of deaths is less than the lowest number deaths of a successful attempts then the attempt is NOT counted towards the kill ratio. Otherwise it is counted.
I feel it would make sense since as a raider if you don't abandon the outpost on the raid menu, you can try and try again.
Honestly I feel the difficulty rating of a outpost should be based on the kill ratio and not how many traps was laid out on a path.