New Condition for activating your outpost.
I don't mind dangerous and hard-to-complete outposts, but if one were to fill the entire room with an army of armored guards with no way for me to survive, or have a bunch of traps shoot at me at the same time, that's not a fun outpost, that's an impossible death trap.
I have seen a lot of different outposts and I have to abandon quite a few of them since I can't possibly see how to run that outpost, and for those times when I need to die 20+ times just to reach that conclusion, that's just boring.
So, my suggestion, you need to test-run your outpost before you can activate it at all.
If you can't do that and the entire outpost is impossible to even run, then it won't activate.
If the outposts cant be cleared, then why have it out for challengers to begin with? I aim to make fun, but challenging outposts, and I really enjoy those outposts that are built with a similar mindset. Sure, there are more rewards to have if you have more kills than people clearing your outpost, but why should the outposts available for the community be impossible to clear?
Let the Makers run the outpost at least once and get away with the genmat for them to activate them.